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Baking should be hidden by default.
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@ -73,7 +73,7 @@ public class SkeletonDataAssetInspector : Editor {
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m_skeletonData = m_skeletonDataAsset.GetSkeletonData(true);
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showBaking = EditorPrefs.GetBool("SkeletonDataAssetInspector_showUnity", true);
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showBaking = EditorPrefs.GetBool("SkeletonDataAssetInspector_showUnity", false);
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RepopulateWarnings();
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}
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