[phaser] Fix pack file plugin loading, clipping, demos.

This commit is contained in:
Mario Zechner 2023-04-12 15:13:25 +02:00
parent fb3ebb56eb
commit 14219fa609
17 changed files with 422 additions and 398 deletions

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@ -1,59 +1,61 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Arcade Physics example</h1>
</body>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create,
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
},
scene: {
preload: preload,
create: create,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
};
let game = new Phaser.Game(config);
function preload() {
this.load.spineBinary("coin-data", "assets/coin-pro.skel");
this.load.spineAtlas("coin-atlas", "assets/coin-pma.atlas");
}
};
let game = new Phaser.Game(config);
function create() {
let coin = this.add.spine(400, 200, 'coin-data', "coin-atlas");
coin.animationState.setAnimation(0, "animation", true);
coin.setScale(0.3);
coin.setSize(280, 280);
function preload () {
this.load.spineBinary("coin-data", "assets/coin-pro.skel");
this.load.spineAtlas("coin-atlas", "assets/coin-pma.atlas");
}
this.physics.add.existing(coin);
function create () {
let coin = this.add.spine(400, 200, 'coin-data', "coin-atlas");
coin.animationState.setAnimation(0, "animation", true);
coin.setScale(0.3);
coin.setSize(280, 280);
this.physics.add.existing(coin);
coin.body.setOffset(0, 50);
coin.body.setVelocity(100, 200);
coin.body.setBounce(1, 1);
coin.body.setCollideWorldBounds(true);
}
coin.body.setOffset(0, 50);
coin.body.setVelocity(100, 200);
coin.body.setBounce(1, 1);
coin.body.setCollideWorldBounds(true);
}
</script>
</html>

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@ -1,44 +1,46 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Basic example</h1>
</body>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
};
let game = new Phaser.Game(config);
function preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
};
let game = new Phaser.Game(config);
function preload () {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create () {
let spineboy = this.add.spine(400, 500, 'spineboy-data', "spineboy-atlas");
spineboy.scale = 0.5;
spineboy.animationState.setAnimation(0, "walk", true);
}
function create() {
let spineboy = this.add.spine(400, 500, 'spineboy-data', "spineboy-atlas");
spineboy.scale = 0.5;
spineboy.animationState.setAnimation(0, "walk", true);
}
</script>
</html>

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@ -1,63 +1,65 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Batching test</h1>
</body>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
update: update,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
}
};
let game = new Phaser.Game(config);
let debug;
function preload () {
this.load.spineJson("raptor-data", "assets/raptor-pro.json");
this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas");
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create () {
let plugin = this.spine;
let x = 25;
let y = 60;
for (let j = 0; j < 10; j++, y+= 600 / 10) {
for (let i = 0; i < 20; i++, x += 800 / 20) {
let obj = Math.random() > 0.5
? this.add.spine(x, y, 'spineboy-data', "spineboy-atlas")
: this.add.spine(x, y, 'raptor-data', "raptor-atlas");
obj.animationState.setAnimation(0, "walk", true);
obj.scale = 0.1;
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
update: update,
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
x = 25;
}
debug = this.add.text(0, 600 - 40, "FPS: ");
}
};
function update () {
debug.setText("draw calls: " + spine.PolygonBatcher.getAndResetGlobalDrawCalls() + "\ndelta: " + game.loop.delta);
}
let game = new Phaser.Game(config);
let debug;
function preload() {
this.load.spineJson("raptor-data", "assets/raptor-pro.json");
this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas");
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create() {
let plugin = this.spine;
let x = 25;
let y = 60;
for (let j = 0; j < 10; j++, y += 600 / 10) {
for (let i = 0; i < 20; i++, x += 800 / 20) {
let obj = Math.random() > 0.5
? this.add.spine(x, y, 'spineboy-data', "spineboy-atlas")
: this.add.spine(x, y, 'raptor-data', "raptor-atlas");
obj.animationState.setAnimation(0, "walk", true);
obj.scale = 0.1;
}
x = 25;
}
debug = this.add.text(0, 600 - 40, "FPS: ");
}
function update() {
debug.setText("draw calls: " + spine.PolygonBatcher.getAndResetGlobalDrawCalls() + "\ndelta: " + game.loop.delta);
}
</script>
</html>

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@ -1,70 +1,72 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Blend test</h1>
</body>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
backgroundColor: '#cdcdcd',
scene: {
preload: preload,
create: create,
update: update
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
}
};
let controls;
let game = new Phaser.Game(config);
function preload () {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create () {
for (var i = 0; i < 4; i++) {
let obj = this.add.spine(i * 200, 600, 'spineboy-data', 'spineboy-atlas').setScale(0.25);
obj.setScale(0.25);
obj.animationState.setAnimation(0, "idle", true);
obj.animationState.setAnimation(1, "shoot", true);
}
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.35,
drag: 0.01,
maxSpeed: 1.2
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
backgroundColor: '#cdcdcd',
scene: {
preload: preload,
create: create,
update: update,
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
let controls;
let game = new Phaser.Game(config);
function update (time, delta) {
controls.update(delta);
}
function preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create() {
for (var i = 0; i < 4; i++) {
let obj = this.add.spine(i * 200, 600, 'spineboy-data', 'spineboy-atlas').setScale(0.25);
obj.setScale(0.25);
obj.animationState.setAnimation(0, "idle", true);
obj.animationState.setAnimation(1, "shoot", true);
}
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.35,
drag: 0.01,
maxSpeed: 1.2
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
function update(time, delta) {
controls.update(delta);
}
</script>
</html>

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@ -1,56 +1,58 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Bounds test</h1>
</body>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
update: update,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
update: update,
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
};
let game = new Phaser.Game(config);
let spineboy;
function preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
};
let game = new Phaser.Game(config);
let spineboy;
function create() {
spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas", new spine.SkinsAndAnimationBoundsProvider("run"));
spineboy.scale = 0.4
spineboy.setInteractive();
this.input.enableDebug(spineboy, 0xff00ff);
spineboy.on("pointerdown", () => spineboy.animationState.setAnimation(0, "run", true));
}
function preload () {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create () {
spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas", new spine.SkinsAndAnimationBoundsProvider("run"));
spineboy.scale = 0.4
spineboy.setInteractive();
this.input.enableDebug(spineboy, 0xff00ff);
spineboy.on("pointerdown", () => spineboy.animationState.setAnimation(0, "run", true));
}
let time = 0;
function update (t, delta) {
time += delta / 1000;
let scale = 0.4 + Math.cos(time) * 0.2;
spineboy.scale = scale;
spineboy.angle++;
}
let time = 0;
function update(t, delta) {
time += delta / 1000;
let scale = 0.4 + Math.cos(time) * 0.2;
spineboy.scale = scale;
spineboy.angle++;
}
</script>
</html>

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@ -6,7 +6,6 @@
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
@ -22,11 +21,11 @@
scene: {
preload: preload,
create: create,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
};

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@ -1,44 +1,46 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Canvas test</h1>
</body>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.CANVAS,
scene: {
preload: preload,
create: create,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.CANVAS,
scene: {
preload: preload,
create: create,
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
};
let game = new Phaser.Game(config);
function preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
};
let game = new Phaser.Game(config);
function preload () {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create () {
let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas");
spineboy.scale = 0.5;
spineboy.animationState.setAnimation(0, "walk", true);
}
function create() {
let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas");
spineboy.scale = 0.5;
spineboy.animationState.setAnimation(0, "walk", true);
}
</script>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Control bones</h1>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
}
};
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
};
let game = new Phaser.Game(config);
let game = new Phaser.Game(config);
function preload () {
this.load.spineBinary("stretchyman-data", "assets/stretchyman-pro.skel");
this.load.spineAtlas("stretchyman-atlas", "assets/stretchyman-pma.atlas");
}
function preload() {
this.load.spineBinary("stretchyman-data", "assets/stretchyman-pro.skel");
this.load.spineAtlas("stretchyman-atlas", "assets/stretchyman-pma.atlas");
}
function create () {
let stretchyman = this.add.spine(400, 550, 'stretchyman-data', "stretchyman-atlas");
stretchyman.scale = 0.8;
stretchyman.skeleton.updateWorldTransform();
function create() {
let stretchyman = this.add.spine(400, 550, 'stretchyman-data', "stretchyman-atlas");
stretchyman.scale = 0.8;
stretchyman.skeleton.updateWorldTransform();
var controlBones = ["back-arm-ik-target", "back-leg-ik-target", "front-arm-ik-target", "front-leg-ik-target"];
for (var i = 0; i < controlBones.length; i++)
{
var bone = stretchyman.skeleton.findBone(controlBones[i]);
let point = {x: bone.worldX, y: bone.worldY};
stretchyman.skeletonToPhaserWorldCoordinates(point);
var controlBones = ["back-arm-ik-target", "back-leg-ik-target", "front-arm-ik-target", "front-leg-ik-target"];
for (var i = 0; i < controlBones.length; i++) {
var bone = stretchyman.skeleton.findBone(controlBones[i]);
let point = { x: bone.worldX, y: bone.worldY };
stretchyman.skeletonToPhaserWorldCoordinates(point);
var control = this.add.circle(point.x, point.y, 4, 0xff00ff).setData('bone', bone);
var control = this.add.circle(point.x, point.y, 4, 0xff00ff).setData('bone', bone);
control.setInteractive();
this.input.setDraggable(control);
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
control.setInteractive();
this.input.setDraggable(control);
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
gameObject.x = dragX;
gameObject.y = dragY;
var bone = gameObject.getData('bone');
let point = { x: dragX, y: dragY };
stretchyman.phaserWorldCoordinatesToBone(point, bone);
var bone = gameObject.getData('bone');
let point = { x: dragX, y: dragY };
stretchyman.phaserWorldCoordinatesToBone(point, bone);
bone.x = point.x;
bone.y = point.y;
bone.update();
bone.x = point.x;
bone.y = point.y;
bone.update();
}, this);
}
}
</script>
}, this);
}
}
</script>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Depth test</h1>
</body>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
};
let game = new Phaser.Game(config);
function preload() {
this.load.image('logo', 'assets/phaser.png');
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
};
let game = new Phaser.Game(config);
function preload () {
this.load.image('logo', 'assets/phaser.png');
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create () {
this.add.image(400, 350, 'logo').setName('logo1').setDepth(2);
let spineboy = this.add.spine(400, 600, 'spineboy-data', "spineboy-atlas");
spineboy.animationState.setAnimation(0, "walk", true)
spineboy.setScale(0.5)
spineboy.setDepth(1);
this.add.text(400, 300, 'Set Depth Test', { font: '16px Courier', fill: '#00ff00' }).setName('text').setOrigin(0.5);
}
function create() {
this.add.image(400, 350, 'logo').setName('logo1').setDepth(2);
let spineboy = this.add.spine(400, 600, 'spineboy-data', "spineboy-atlas");
spineboy.animationState.setAnimation(0, "walk", true)
spineboy.setScale(0.5)
spineboy.setDepth(1);
this.add.text(400, 300, 'Set Depth Test', { font: '16px Courier', fill: '#00ff00' }).setName('text').setOrigin(0.5);
}
</script>
</html>

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@ -51,10 +51,10 @@
this.scene = scene;
this.parent = scene.add.container(0, 0);
this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey});
this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
this.spine.animationState.setAnimation(0, animation, loop);
this.parent.add(this.spine);
}
}
}
class Example extends Phaser.Scene {

View File

@ -1,5 +1,6 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
@ -7,6 +8,7 @@
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Spine Phaser</h1>
<ul>
@ -25,4 +27,5 @@
<li><a href="./render-to-texture-test.html">Render to texture test</a></li>
</ul>
</body>
</html>

View File

@ -1,5 +1,6 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
@ -8,58 +9,60 @@
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Multi-scene test</h1>
</body>
<script>
class Scene1 extends Phaser.Scene {
constructor () {
super({key: "Scene1"})
class Scene1 extends Phaser.Scene {
constructor() {
super({ key: "Scene1" })
}
preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
create() {
let spineboy = this.add.spine(400, 500, 'spineboy-data', "spineboy-atlas");
spineboy.scale = 0.5;
spineboy.animationState.setAnimation(0, "walk", true);
this.input.once('pointerdown', () => this.scene.start('Scene2'));
}
}
preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
class Scene2 extends Phaser.Scene {
constructor() {
super({ key: "Scene2" })
}
preload() {
this.load.spineJson("raptor-data", "assets/raptor-pro.json");
this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas");
}
create() {
let raptor = this.add.spine(300, 600, 'raptor-data', "raptor-atlas");
raptor.scale = 0.5;
raptor.animationState.setAnimation(0, "walk", true);
this.input.once('pointerdown', () => this.scene.start('Scene1'));
}
}
create() {
let spineboy = this.add.spine(400, 500, 'spineboy-data', "spineboy-atlas");
spineboy.scale = 0.5;
spineboy.animationState.setAnimation(0, "walk", true);
this.input.once('pointerdown', () => this.scene.start('Scene2'));
}
}
class Scene2 extends Phaser.Scene {
constructor () {
super({key: "Scene2"})
}
preload() {
this.load.spineJson("raptor-data", "assets/raptor-pro.json");
this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas");
}
create() {
let raptor = this.add.spine(300, 600, 'raptor-data', "raptor-atlas");
raptor.scale = 0.5;
raptor.animationState.setAnimation(0, "walk", true);
this.input.once('pointerdown', () => this.scene.start('Scene1'));
}
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: [ Scene1, Scene2 ],
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
}
};
let game = new Phaser.Game(config);
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: [Scene1, Scene2],
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
}
};
let game = new Phaser.Game(config);
</script>
</html>

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@ -6,7 +6,6 @@
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
@ -22,11 +21,11 @@
scene: {
preload: preload,
create: create,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
};

View File

@ -1,5 +1,6 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
@ -8,43 +9,45 @@
<script src="../dist/iife/spine-phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Basic example</h1>
</body>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
},
plugins: {
scene: [
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
]
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
};
let game = new Phaser.Game(config);
function preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
};
let game = new Phaser.Game(config);
function create() {
let spineboy = this.add.spine(250, 500, 'spineboy-data', "spineboy-atlas");
spineboy.scale = 0.5;
spineboy.animationState.setAnimation(0, "walk", true);
function preload () {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
let spineboy2 = this.add.spine(550, 500, 'spineboy-data', "spineboy-atlas");
spineboy2.scale = 0.5;
spineboy2.animationState.setAnimation(0, "run", true);
function create () {
let spineboy = this.add.spine(250, 500, 'spineboy-data', "spineboy-atlas");
spineboy.scale = 0.5;
spineboy.animationState.setAnimation(0, "walk", true);
let spineboy2 = this.add.spine(550, 500, 'spineboy-data', "spineboy-atlas");
spineboy2.scale = 0.5;
spineboy2.animationState.setAnimation(0, "run", true);
this.input.on('pointerdown', () => spineboy2.visible = !spineboy2.visible);
}
this.input.on('pointerdown', () => spineboy2.visible = !spineboy2.visible);
}
</script>
</html>

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@ -126,6 +126,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
if (!this.webGLRenderer) {
this.webGLRenderer = new SceneRenderer((this.phaserRenderer! as Phaser.Renderer.WebGL.WebGLRenderer).canvas, this.gl!, true);
}
this.onResize();
this.game.scale.on(Phaser.Scale.Events.RESIZE, this.onResize, this);
} else {
if (!this.canvasRenderer) {

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@ -6,3 +6,4 @@ export * from "@esotericsoftware/spine-core";
export * from "@esotericsoftware/spine-webgl";
import { SpinePlugin } from "./SpinePlugin";
(window as any).spine = { SpinePlugin: SpinePlugin };
(window as any)["spine.SpinePlugin"] = SpinePlugin;

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@ -176,7 +176,7 @@ export class SkeletonRenderer {
clipper.clipTriangles(renderable.vertices, renderable.numFloats, triangles, triangles.length, uvs, finalColor, darkColor, twoColorTint);
let clippedVertices = new Float32Array(clipper.clippedVertices);
let clippedTriangles = clipper.clippedTriangles;
if (transformer) transformer(renderable.vertices, renderable.numFloats, vertexSize);
if (transformer) transformer(clippedVertices, clippedVertices.length, vertexSize);
batcher.draw(texture, clippedVertices, clippedTriangles);
} else {
let verts = renderable.vertices;