Exclude BuildTargetGroup.Unknown

This commit is contained in:
John 2016-03-15 16:01:57 +08:00
parent 345f45d8a5
commit 143b750dc9

View File

@ -1135,10 +1135,13 @@ public class SpineEditorUtilities : AssetPostprocessor {
static void EnableTK2D () {
bool added = false;
foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {
if (group == BuildTargetGroup.Unknown)
continue;
string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
if (!defines.Contains(SPINE_TK2D_DEFINE)) {
added = true;
if (defines.EndsWith(";"))
if (defines.EndsWith(";", System.StringComparison.Ordinal))
defines = defines + SPINE_TK2D_DEFINE;
else
defines = defines + ";" + SPINE_TK2D_DEFINE;