Use createWithFile instead of releasing.

This commit is contained in:
NathanSweet 2013-07-27 13:51:39 +02:00
parent 6de19dc914
commit 1573d47bc6

View File

@ -41,7 +41,7 @@ CCScene* ExampleLayer::scene () {
bool ExampleLayer::init () { bool ExampleLayer::init () {
if (!CCLayer::init()) return false; if (!CCLayer::init()) return false;
skeletonNode = new CCSkeletonAnimation("spineboy.json", "spineboy.atlas"); skeletonNode = CCSkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas");
skeletonNode->setMix("walk", "jump", 0.2f); skeletonNode->setMix("walk", "jump", 0.2f);
skeletonNode->setMix("jump", "walk", 0.4f); skeletonNode->setMix("jump", "walk", 0.4f);
@ -62,7 +62,6 @@ bool ExampleLayer::init () {
CCSize windowSize = CCDirector::sharedDirector()->getWinSize(); CCSize windowSize = CCDirector::sharedDirector()->getWinSize();
skeletonNode->setPosition(ccp(windowSize.width / 2, 20)); skeletonNode->setPosition(ccp(windowSize.width / 2, 20));
addChild(skeletonNode); addChild(skeletonNode);
skeletonNode->release();
scheduleUpdate(); scheduleUpdate();