Updated CHANGELOG with VertexEffect addition to libGDX

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badlogic 2017-06-21 14:52:28 +02:00
parent ddf38c0ce1
commit 16af9b9a5c

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@ -156,6 +156,7 @@
* Fixed renderer to work with 3.6 changes
* Added support for two color tinting. Use the new `TwoColorPolygonBatch` together with `SkeletonRenderer`
* Added support for clipping. See `SkeletonClipper`. Used automatically by `SkeletonRenderer`. Does not work when using a `SpriteBatch` with `SkeletonRenderer`. Use `PolygonSpriteBatch` or `TwoColorPolygonBatch` instead.
* Added `VertexEffect` interface, instances of which can be set on `SkeletonRenderer`. Allows to modify vertices before submitting them to GPU. See `SwirlEffect`, `JitterEffect` and `VertexEffectTest`.
## Lua
* **Breaking changes**