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Updated CHANGELOG with VertexEffect addition to libGDX
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* Fixed renderer to work with 3.6 changes
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* Added support for two color tinting. Use the new `TwoColorPolygonBatch` together with `SkeletonRenderer`
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* Added support for clipping. See `SkeletonClipper`. Used automatically by `SkeletonRenderer`. Does not work when using a `SpriteBatch` with `SkeletonRenderer`. Use `PolygonSpriteBatch` or `TwoColorPolygonBatch` instead.
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* Added `VertexEffect` interface, instances of which can be set on `SkeletonRenderer`. Allows to modify vertices before submitting them to GPU. See `SwirlEffect`, `JitterEffect` and `VertexEffectTest`.
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## Lua
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* **Breaking changes**
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