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Fix breaking changes
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@ -48,7 +48,7 @@ namespace spine {
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void update (float deltaTime) override;
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void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
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bool isAutoCulled () const override;
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bool isAutoCulled () const;
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cocos2d::Rect getBoundingBox () const override;
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void onEnter () override;
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void onExit () override;
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@ -99,9 +99,9 @@ class TextureLoader;
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class SP_API Atlas : public SpineObject {
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public:
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Atlas(const String &path, TextureLoader *textureLoader, bool createTexture);
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Atlas(const String &path, TextureLoader *textureLoader, bool createTexture = true);
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Atlas(const char *data, int length, const char *dir, TextureLoader *textureLoader, bool createTexture);
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Atlas(const char *data, int length, const char *dir, TextureLoader *textureLoader, bool createTexture = true);
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~Atlas();
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