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[ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880
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@ -4295,7 +4295,7 @@ var spine;
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mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
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}
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if (vertices != null) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
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var x = vertices[ii], y = vertices[ii + 1];
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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@ -4295,7 +4295,7 @@ var spine;
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mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
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}
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if (vertices != null) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
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var x = vertices[ii], y = vertices[ii + 1];
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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@ -3975,7 +3975,7 @@ var spine;
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mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
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}
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if (vertices != null) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
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var x = vertices[ii], y = vertices[ii + 1];
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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@ -3975,7 +3975,7 @@ var spine;
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mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
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}
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if (vertices != null) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
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var x = vertices[ii], y = vertices[ii + 1];
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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@ -3975,7 +3975,7 @@ var spine;
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mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
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}
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if (vertices != null) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
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var x = vertices[ii], y = vertices[ii + 1];
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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@ -3975,7 +3975,7 @@ var spine;
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mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
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}
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if (vertices != null) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
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for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
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var x = vertices[ii], y = vertices[ii + 1];
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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@ -489,7 +489,7 @@ module spine {
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mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
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}
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if (vertices != null) {
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for (let ii = 0, nn = vertices.length; ii < nn; ii += 8) {
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for (let ii = 0, nn = vertices.length; ii < nn; ii += 2) {
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let x = vertices[ii], y = vertices[ii + 1];
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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