[ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880

This commit is contained in:
badlogic 2017-04-18 11:31:00 +02:00
parent 26c1bfe8b4
commit 18e1157c54
7 changed files with 7 additions and 7 deletions

View File

@ -4295,7 +4295,7 @@ var spine;
mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
}
if (vertices != null) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
var x = vertices[ii], y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);

View File

@ -4295,7 +4295,7 @@ var spine;
mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
}
if (vertices != null) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
var x = vertices[ii], y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);

View File

@ -3975,7 +3975,7 @@ var spine;
mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
}
if (vertices != null) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
var x = vertices[ii], y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);

View File

@ -3975,7 +3975,7 @@ var spine;
mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
}
if (vertices != null) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
var x = vertices[ii], y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);

View File

@ -3975,7 +3975,7 @@ var spine;
mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
}
if (vertices != null) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
var x = vertices[ii], y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);

View File

@ -3975,7 +3975,7 @@ var spine;
mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
}
if (vertices != null) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
var x = vertices[ii], y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);

View File

@ -489,7 +489,7 @@ module spine {
mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
}
if (vertices != null) {
for (let ii = 0, nn = vertices.length; ii < nn; ii += 8) {
for (let ii = 0, nn = vertices.length; ii < nn; ii += 2) {
let x = vertices[ii], y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);