mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 01:06:00 +08:00
[cpp] Formatting.
This commit is contained in:
parent
4f01861cac
commit
18eef55eb5
@ -113,23 +113,23 @@ static int readInt(_dataInput *input) {
|
||||
}
|
||||
|
||||
static int readVarint(_dataInput *input, int /*bool*/ optimizePositive) {
|
||||
unsigned char b = readByte(input);
|
||||
int32_t value = b & 0x7F;
|
||||
if (b & 0x80) {
|
||||
b = readByte(input);
|
||||
value |= (b & 0x7F) << 7;
|
||||
if (b & 0x80) {
|
||||
b = readByte(input);
|
||||
value |= (b & 0x7F) << 14;
|
||||
if (b & 0x80) {
|
||||
b = readByte(input);
|
||||
value |= (b & 0x7F) << 21;
|
||||
if (b & 0x80) value |= (readByte(input) & 0x7F) << 28;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!optimizePositive) value = (((unsigned int) value >> 1) ^ -(value & 1));
|
||||
return value;
|
||||
unsigned char b = readByte(input);
|
||||
int32_t value = b & 0x7F;
|
||||
if (b & 0x80) {
|
||||
b = readByte(input);
|
||||
value |= (b & 0x7F) << 7;
|
||||
if (b & 0x80) {
|
||||
b = readByte(input);
|
||||
value |= (b & 0x7F) << 14;
|
||||
if (b & 0x80) {
|
||||
b = readByte(input);
|
||||
value |= (b & 0x7F) << 21;
|
||||
if (b & 0x80) value |= (readByte(input) & 0x7F) << 28;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!optimizePositive) value = (((unsigned int) value >> 1) ^ -(value & 1));
|
||||
return value;
|
||||
}
|
||||
|
||||
float readFloat(_dataInput *input) {
|
||||
@ -1030,7 +1030,7 @@ spAttachment *spSkeletonBinary_readAttachment(spSkeletonBinary *self, _dataInput
|
||||
{
|
||||
spAttachment *attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name,
|
||||
path, sequence);
|
||||
spRegionAttachment *region = NULL;
|
||||
spRegionAttachment *region = NULL;
|
||||
if (!attachment)
|
||||
return NULL;
|
||||
region = SUB_CAST(spRegionAttachment, attachment);
|
||||
@ -1053,7 +1053,7 @@ spAttachment *spSkeletonBinary_readAttachment(spSkeletonBinary *self, _dataInput
|
||||
int vertexCount = readVarint(input, 1);
|
||||
spAttachment *attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0,
|
||||
NULL);
|
||||
spVertexAttachment *vertexAttachment = NULL;
|
||||
spVertexAttachment *vertexAttachment = NULL;
|
||||
if (!attachment)
|
||||
return NULL;
|
||||
vertexAttachment = SUB_CAST(spVertexAttachment, attachment);
|
||||
@ -1107,7 +1107,7 @@ spAttachment *spSkeletonBinary_readAttachment(spSkeletonBinary *self, _dataInput
|
||||
|
||||
{
|
||||
spAttachment *attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, path, sequence);
|
||||
spMeshAttachment *mesh = NULL;
|
||||
spMeshAttachment *mesh = NULL;
|
||||
if (!attachment)
|
||||
return NULL;
|
||||
mesh = SUB_CAST(spMeshAttachment, attachment);
|
||||
@ -1159,7 +1159,7 @@ spAttachment *spSkeletonBinary_readAttachment(spSkeletonBinary *self, _dataInput
|
||||
|
||||
{
|
||||
spAttachment *attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, path, sequence);
|
||||
spMeshAttachment *mesh = NULL;
|
||||
spMeshAttachment *mesh = NULL;
|
||||
if (!attachment)
|
||||
return NULL;
|
||||
mesh = SUB_CAST(spMeshAttachment, attachment);
|
||||
@ -1175,13 +1175,13 @@ spAttachment *spSkeletonBinary_readAttachment(spSkeletonBinary *self, _dataInput
|
||||
case SP_ATTACHMENT_PATH: {
|
||||
spAttachment *attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0,
|
||||
NULL);
|
||||
spPathAttachment *path = NULL;
|
||||
spVertexAttachment *vertexAttachment = NULL;
|
||||
int vertexCount = 0;
|
||||
spPathAttachment *path = NULL;
|
||||
spVertexAttachment *vertexAttachment = NULL;
|
||||
int vertexCount = 0;
|
||||
if (!attachment)
|
||||
return NULL;
|
||||
path = SUB_CAST(spPathAttachment, attachment);
|
||||
vertexAttachment = SUPER(path);
|
||||
vertexAttachment = SUPER(path);
|
||||
path->closed = readBoolean(input);
|
||||
path->constantSpeed = readBoolean(input);
|
||||
vertexCount = readVarint(input, 1);
|
||||
@ -1202,7 +1202,7 @@ spAttachment *spSkeletonBinary_readAttachment(spSkeletonBinary *self, _dataInput
|
||||
case SP_ATTACHMENT_POINT: {
|
||||
spAttachment *attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0,
|
||||
NULL);
|
||||
spPointAttachment *point = NULL;
|
||||
spPointAttachment *point = NULL;
|
||||
if (!attachment)
|
||||
return NULL;
|
||||
point = SUB_CAST(spPointAttachment, attachment);
|
||||
@ -1221,8 +1221,8 @@ spAttachment *spSkeletonBinary_readAttachment(spSkeletonBinary *self, _dataInput
|
||||
int vertexCount = readVarint(input, 1);
|
||||
spAttachment *attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, name, 0,
|
||||
NULL);
|
||||
spClippingAttachment *clip = NULL;
|
||||
spVertexAttachment *vertexAttachment = NULL;
|
||||
spClippingAttachment *clip = NULL;
|
||||
spVertexAttachment *vertexAttachment = NULL;
|
||||
if (!attachment)
|
||||
return NULL;
|
||||
clip = SUB_CAST(spClippingAttachment, attachment);
|
||||
|
||||
@ -101,7 +101,7 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
|
||||
uvs = ®ionAttachment->getUVs();
|
||||
indices = &quadIndices;
|
||||
indicesCount = 6;
|
||||
texture = (SDL_Texture *)regionAttachment->getRegion()->rendererObject;
|
||||
texture = (SDL_Texture *) regionAttachment->getRegion()->rendererObject;
|
||||
|
||||
} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
|
||||
MeshAttachment *mesh = (MeshAttachment *) attachment;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user