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[cpp] Formatting.
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@ -101,7 +101,7 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
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uvs = ®ionAttachment->getUVs();
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indices = &quadIndices;
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indicesCount = 6;
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texture = (SDL_Texture *)regionAttachment->getRegion()->rendererObject;
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texture = (SDL_Texture *) regionAttachment->getRegion()->rendererObject;
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} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
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MeshAttachment *mesh = (MeshAttachment *) attachment;
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