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[unity] Fixed SkeletonUtilityConstraint subclasses not updating. Closes #2587.
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@ -238,6 +238,11 @@ namespace Spine.Unity {
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bool needToReprocessBones;
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bool needToReprocessBones;
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public void ResubscribeEvents () {
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public void ResubscribeEvents () {
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ResubscribeIndependentEvents();
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ResubscribeDependentEvents();
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}
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void ResubscribeIndependentEvents () {
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if (skeletonRenderer != null) {
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if (skeletonRenderer != null) {
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skeletonRenderer.OnRebuild -= HandleRendererReset;
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skeletonRenderer.OnRebuild -= HandleRendererReset;
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skeletonRenderer.OnRebuild += HandleRendererReset;
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skeletonRenderer.OnRebuild += HandleRendererReset;
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@ -250,10 +255,15 @@ namespace Spine.Unity {
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if (skeletonAnimation != null) {
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if (skeletonAnimation != null) {
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skeletonAnimation.UpdateLocal -= UpdateLocal;
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skeletonAnimation.UpdateLocal -= UpdateLocal;
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skeletonAnimation.UpdateLocal += UpdateLocal;
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}
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}
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void ResubscribeDependentEvents () {
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if (skeletonAnimation != null) {
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skeletonAnimation.UpdateWorld -= UpdateWorld;
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skeletonAnimation.UpdateWorld -= UpdateWorld;
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skeletonAnimation.UpdateComplete -= UpdateComplete;
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skeletonAnimation.UpdateComplete -= UpdateComplete;
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skeletonAnimation.UpdateLocal += UpdateLocal;
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if (hasOverrideBones || hasConstraints)
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if (hasOverrideBones || hasConstraints)
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skeletonAnimation.UpdateWorld += UpdateWorld;
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skeletonAnimation.UpdateWorld += UpdateWorld;
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if (hasConstraints)
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if (hasConstraints)
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@ -369,6 +379,7 @@ namespace Spine.Unity {
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boneComponents.Clear();
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boneComponents.Clear();
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constraintComponents.Clear();
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constraintComponents.Clear();
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}
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}
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ResubscribeDependentEvents();
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}
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}
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void UpdateLocal (ISkeletonAnimation anim) {
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void UpdateLocal (ISkeletonAnimation anim) {
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