[libgdx] SkeletonClipping, don't need local clippedUvs for single reference.

This commit is contained in:
Nathan Sweet 2024-07-26 09:14:09 -10:00
parent 11d3158643
commit d794d2649c

View File

@ -86,7 +86,6 @@ public class SkeletonClipping {
public void clipTriangles (float[] vertices, short[] triangles, int trianglesLength) {
FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
FloatArray clippedUvs = this.clippedUvs;
ShortArray clippedTriangles = this.clippedTriangles;
Object[] polygons = clippingPolygons.items;
int polygonsCount = clippingPolygons.size;
@ -157,7 +156,6 @@ public class SkeletonClipping {
boolean twoColor) {
FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
FloatArray clippedUvs = this.clippedUvs;
ShortArray clippedTriangles = this.clippedTriangles;
Object[] polygons = clippingPolygons.items;
int polygonsCount = clippingPolygons.size;