[unity] Follow skeleton flip by default.

This commit is contained in:
pharan 2016-12-13 03:57:53 +08:00
parent e46c60112e
commit 1ad7ffc850

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@ -55,7 +55,7 @@ namespace Spine.Unity {
public bool followBoneRotation = true;
[Tooltip("Follows the skeleton's flip state by controlling this Transform's local scale.")]
public bool followSkeletonFlip = false;
public bool followSkeletonFlip = true;
[Tooltip("Follows the target bone's local scale. BoneFollower cannot inherit world/skewed scale because of UnityEngine.Transform property limitations.")]
public bool followLocalScale = false;