mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[unity] Follow skeleton flip by default.
This commit is contained in:
parent
e46c60112e
commit
1ad7ffc850
@ -55,7 +55,7 @@ namespace Spine.Unity {
|
|||||||
public bool followBoneRotation = true;
|
public bool followBoneRotation = true;
|
||||||
|
|
||||||
[Tooltip("Follows the skeleton's flip state by controlling this Transform's local scale.")]
|
[Tooltip("Follows the skeleton's flip state by controlling this Transform's local scale.")]
|
||||||
public bool followSkeletonFlip = false;
|
public bool followSkeletonFlip = true;
|
||||||
|
|
||||||
[Tooltip("Follows the target bone's local scale. BoneFollower cannot inherit world/skewed scale because of UnityEngine.Transform property limitations.")]
|
[Tooltip("Follows the target bone's local scale. BoneFollower cannot inherit world/skewed scale because of UnityEngine.Transform property limitations.")]
|
||||||
public bool followLocalScale = false;
|
public bool followLocalScale = false;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user