mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
commit
1b9705388f
@ -34,11 +34,11 @@ The Spine SFML example works on Windows, Linux and Mac OS X.
|
||||
4. Run CMake GUI from the start menu
|
||||
5. Click `Browse Source` and select the directory `spine-runtimes`
|
||||
6. Click `Browse Build` and select the `spine-runtimes/spine-sfml/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
|
||||
7. Click `Configure`. This will create a Visual Studio 2015 solution file called `spine.sln` in `spine-runtimes/spine-sfml/build` and also download the SFML dependencies.
|
||||
7. Click `Configure`. Then click `Generate`. This will create a Visual Studio 2015 solution file called `spine.sln` in `spine-runtimes/spine-sfml/build` and also download the SFML dependencies.
|
||||
8. Open the `spine.sln` file in Visual Studio 2015
|
||||
9. Right click the `spine-sfml` project in the solution explorer and select `Set as Startup Project` from the context menu
|
||||
10. Right click the `spine-sfml` project in the solution explorer and select `Properties` from the context menu
|
||||
11. Select `Debugging` in the left-hand list, then set `Working Directory` to `${OutputDir}`
|
||||
9. Right click the `spine-sfml-example` project in the solution explorer and select `Set as Startup Project` from the context menu
|
||||
10. Right click the `spine-sfml-example` project in the solution explorer and select `Properties` from the context menu
|
||||
11. Select `Debugging` in the left-hand list, then set `Working Directory` to `$(OutputPath)`
|
||||
12. Click `Local Windows Debugger` to run the example
|
||||
|
||||
The entire example code is contained in [main.cpp](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-sfml/example/main.cpp#L61)
|
||||
@ -65,4 +65,4 @@ The entire example code is contained in [main.cpp](https://github.com/EsotericSo
|
||||
|
||||
## Notes
|
||||
|
||||
- Atlas images should not use premultiplied alpha.
|
||||
- Atlas images should not use premultiplied alpha.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user