[ts][canvaskit] Fix headless example.

This commit is contained in:
Davide Tantillo 2025-07-18 14:28:46 +02:00
parent cb9bdc8294
commit 1f813f8c29

View File

@ -3,7 +3,7 @@ import { fileURLToPath } from 'url';
import path from 'path';
import CanvasKitInit from "canvaskit-wasm";
import UPNG from "@pdf-lib/upng"
import {loadTextureAtlas, SkeletonRenderer, Skeleton, SkeletonBinary, AnimationState, AnimationStateData, AtlasAttachmentLoader, Physics, loadSkeletonData, SkeletonDrawable} from "../dist/index.js"
import {loadTextureAtlas, SkeletonRenderer, loadSkeletonData, SkeletonDrawable} from "../dist/index.js"
// Get the current directory
const __filename = fileURLToPath(import.meta.url);
@ -19,10 +19,10 @@ async function main() {
if (!surface) throw new Error();
// Load atlas
const atlas = await loadTextureAtlas(ck, __dirname + "/assets/spineboy.atlas", async (path) => fs.readFileSync(path));
const atlas = await loadTextureAtlas(ck, __dirname + "/../../assets/spineboy.atlas", async (path) => fs.readFileSync(path));
// Load the skeleton data
const skeletonData = await loadSkeletonData(__dirname + "/assets/spineboy-pro.skel", atlas, async (path) => fs.readFileSync(path));
const skeletonData = await loadSkeletonData(__dirname + "/../../assets/spineboy-pro.skel", atlas, async (path) => fs.readFileSync(path));
// Create a SkeletonDrawable
const drawable = new SkeletonDrawable(skeletonData);