[unity] Cleanup line endings.

This commit is contained in:
pharan 2017-06-29 17:14:27 +08:00
parent c9c360fa88
commit 216441ac4a
5 changed files with 418 additions and 417 deletions

View File

@ -101,6 +101,7 @@ namespace Spine.Unity.Editor {
}
position = EditorGUI.PrefixLabel(position, label);
var image = Icon;
var propertyStringValue = (property.hasMultipleDifferentValues) ? SpineInspectorUtility.EmDash : property.stringValue;
if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel(image) : SpineInspectorUtility.TempContent(propertyStringValue, image), EditorStyles.popup))

View File

@ -126,7 +126,7 @@ namespace Spine.Unity {
}
#endregion
protected override void ClearState () {
public override void ClearState () {
base.ClearState();
if (state != null) state.ClearTracks();
}

View File

@ -149,7 +149,7 @@ namespace Spine.Unity {
rendererBuffers.Dispose();
}
protected virtual void ClearState () {
public virtual void ClearState () {
meshFilter.sharedMesh = null;
currentInstructions.Clear();
if (skeleton != null) skeleton.SetToSetupPose();