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[unity] Move asset inspector scripts to the main Editor folder.
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: cbe5d97ed1d75964cab2e2882a52a200
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folderAsset: yes
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timeCreated: 1455489536
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -126,8 +126,8 @@ namespace Spine.Unity.Editor {
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for (int i = 0; i < materials.arraySize; i++) {
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for (int i = 0; i < materials.arraySize; i++) {
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SerializedProperty prop = materials.GetArrayElementAtIndex(i);
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SerializedProperty prop = materials.GetArrayElementAtIndex(i);
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Material mat = (Material)prop.objectReferenceValue;
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var material = (Material)prop.objectReferenceValue;
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if (mat == null) {
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if (material == null) {
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EditorGUILayout.HelpBox("Materials cannot be null.", MessageType.Error);
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EditorGUILayout.HelpBox("Materials cannot be null.", MessageType.Error);
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return;
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return;
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}
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}
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