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[unity] Fix method name typo.
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@ -1161,7 +1161,7 @@ namespace Spine.Unity {
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doubleBufferedMesh = new DoubleBuffered<SmartMesh>();
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}
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public Material[] GetUpdatedShaderdMaterialsArray () {
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public Material[] GetUpdatedSharedMaterialsArray () {
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if (submeshMaterials.Count == sharedMaterials.Length)
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submeshMaterials.CopyTo(sharedMaterials);
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else
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@ -112,9 +112,9 @@ namespace Spine.Unity.Modules {
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meshGenerator.FillVertexData(mesh);
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if (updateTriangles) {
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meshGenerator.FillTriangles(mesh);
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meshRenderer.sharedMaterials = buffers.GetUpdatedShaderdMaterialsArray();
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meshRenderer.sharedMaterials = buffers.GetUpdatedSharedMaterialsArray();
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} else if (buffers.MaterialsChangedInLastUpdate()) {
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meshRenderer.sharedMaterials = buffers.GetUpdatedShaderdMaterialsArray();
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meshRenderer.sharedMaterials = buffers.GetUpdatedSharedMaterialsArray();
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}
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}
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@ -305,9 +305,9 @@ namespace Spine.Unity {
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rendererBuffers.UpdateSharedMaterials(workingSubmeshInstructions);
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if (updateTriangles) { // Check if the triangles should also be updated.
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meshGenerator.FillTriangles(currentMesh);
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meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedShaderdMaterialsArray();
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meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedSharedMaterialsArray();
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} else if (rendererBuffers.MaterialsChangedInLastUpdate()) {
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meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedShaderdMaterialsArray();
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meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedSharedMaterialsArray();
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}
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