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Emphasize basic example.
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# spine-threejs
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The spine-threejs runtime provides basic functionality to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using [Three.js](http://threejs.org/). spine-threejs is based on [spine-js](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-js).
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spine-threejs is a basic example of how to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using [Three.js](http://threejs.org/). spine-threejs is based on [spine-js](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-js).
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## Licensing
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# spine-turbulenz
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The spine-turbulenz runtime provides basic functionality to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using [Turbulenz](http://biz.turbulenz.com/developers). spine-turbulenz is based on [spine-js](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-js).
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spine-turbulenz is a basic example of how to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using [Turbulenz](http://biz.turbulenz.com/developers). spine-turbulenz is based on [spine-js](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-js).
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## Licensing
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