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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
[unity] Minor: whitespace fix to please automatic checks.
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a09ec88b16
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@ -310,7 +310,7 @@ namespace Spine.Unity {
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base.Rebuild(update);
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if (canvasRenderer.cull) return;
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if (update == CanvasUpdate.PreRender) {
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if (requiresInstructionUpate) PrepareInstructionsAndRenderers(isInRebuild : true);
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if (requiresInstructionUpate) PrepareInstructionsAndRenderers(isInRebuild: true);
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UpdateMeshToInstructions();
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}
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if (allowMultipleCanvasRenderers) canvasRenderer.Clear();
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@ -700,7 +700,7 @@ namespace Spine.Unity {
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if (!this.allowMultipleCanvasRenderers) {
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MeshGenerator.GenerateSingleSubmeshInstruction(currentInstructions, skeleton, null);
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if (canvasRenderers.Count > 0)
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DisableUnusedCanvasRenderers(usedCount: 0, isInRebuild : isInRebuild);
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DisableUnusedCanvasRenderers(usedCount: 0, isInRebuild: isInRebuild);
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usedRenderersCount = 0;
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} else {
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MeshGenerator.GenerateSkeletonRendererInstruction(currentInstructions, skeleton, null,
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@ -934,7 +934,7 @@ namespace Spine.Unity {
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bool isInRebuild = false) {
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int submeshCount = currentInstructions.submeshInstructions.Count;
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DisableUnusedCanvasRenderers(usedCount: submeshCount, isInRebuild : isInRebuild);
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DisableUnusedCanvasRenderers(usedCount: submeshCount, isInRebuild: isInRebuild);
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int separatorSlotGroupIndex = 0;
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int targetSiblingIndex = 0;
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