[ts] Update README.

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badlogic 2021-10-20 00:18:57 +02:00
parent 5a6b9fcae4
commit 248e4a9759

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@ -33,7 +33,7 @@ The spine-ts WebGL and Player backends support all Spine features.
spine-ts Canvas does not support mesh attachments, clipping attachments, or color tinting. Only the alpha channel from tint colors is applied. Experimental support for mesh attachments can be enabled by setting `spine.SkeletonRenderer.useTriangleRendering` to true. Note that this experimental mesh rendering is slow and render with artifacts on some browsers.
spine-ts THREE.JS does not support two color tinting or blend modes. The THREE.JS backend provides `SkeletonMesh.zOffset` to avoid z-fighting. Adjust to your near/far plane settings.
spine-ts THREE.JS does not support two color tinting. The THREE.JS backend provides `SkeletonMesh.zOffset` to avoid z-fighting. Adjust to your near/far plane settings.
## Usage