Proper rotation mixing.

#621
This commit is contained in:
NathanSweet 2016-08-29 19:45:08 +02:00
parent b6660fa41c
commit 263b47c376
2 changed files with 104 additions and 11 deletions

View File

@ -244,8 +244,8 @@ public class Animation {
static public class RotateTimeline extends CurveTimeline {
static public final int ENTRIES = 2;
static private final int PREV_TIME = -2, PREV_ROTATION = -1;
static private final int ROTATION = 1;
static final int PREV_TIME = -2, PREV_ROTATION = -1;
static final int ROTATION = 1;
int boneIndex;
final float[] frames; // time, degrees, ...

View File

@ -31,13 +31,17 @@
package com.esotericsoftware.spine;
import static com.esotericsoftware.spine.Animation.RotateTimeline.*;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.BooleanArray;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.IntSet;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.utils.Pool.Poolable;
import com.esotericsoftware.spine.Animation.AttachmentTimeline;
import com.esotericsoftware.spine.Animation.DrawOrderTimeline;
import com.esotericsoftware.spine.Animation.RotateTimeline;
import com.esotericsoftware.spine.Animation.Timeline;
/** Stores state for applying one or more animations over time and mixing (crossfading) between animations.
@ -113,6 +117,8 @@ public class AnimationState {
}
current.trackTime += currentDelta;
// Update mixing from entry.
if (mixingFrom != null) {
if (current.mixTime >= current.mixDuration && current.mixTime > 0) {
current.mixingFrom = null;
@ -144,6 +150,8 @@ public class AnimationState {
if (current.delay > 0) continue;
float mix = current.alpha;
// Apply mixing from entry first.
if (current.mixingFrom != null) {
if (current.mixDuration == 0)
mix = 1;
@ -154,15 +162,26 @@ public class AnimationState {
applyMixingFrom(current.mixingFrom, skeleton, mix);
}
// Apply current entry.
float animationLast = current.animationLast, animationTime = current.getAnimationTime();
Array<Timeline> timelines = current.animation.timelines;
if (mix == 1) {
for (int ii = 0, n = timelines.size; ii < n; ii++)
timelines.get(ii).apply(skeleton, animationLast, animationTime, events, 1, false, false);
} else {
boolean firstFrame = current.timelinesRotation.size == 0;
if (firstFrame) current.timelinesRotation.setSize(timelines.size << 1);
float[] timelinesRotation = current.timelinesRotation.items;
boolean[] timelinesFirst = current.timelinesFirst.items;
for (int ii = 0, n = timelines.size; ii < n; ii++)
timelines.get(ii).apply(skeleton, animationLast, animationTime, events, mix, timelinesFirst[ii], false);
for (int ii = 0, n = timelines.size; ii < n; ii++) {
Timeline timeline = timelines.get(ii);
if (timeline instanceof RotateTimeline) {
applyRotateTimeline((RotateTimeline)timeline, skeleton, animationLast, animationTime, events, mix,
timelinesFirst[ii], false, timelinesRotation, ii << 1, firstFrame);
} else {
timeline.apply(skeleton, animationLast, animationTime, events, mix, timelinesFirst[ii], false);
}
}
}
queueEvents(current, animationTime);
current.nextAnimationLast = animationTime;
@ -178,17 +197,28 @@ public class AnimationState {
float animationLast = entry.animationLast, animationTime = entry.getAnimationTime();
Array<Timeline> timelines = entry.animation.timelines;
int timelineCount = timelines.size;
boolean[] timelinesFirst = entry.timelinesFirst.items, timelinesLast = entry.timelinesLast.items;
float alphaFull = entry.alpha, alphaMix = alphaFull * (1 - mix);
for (int i = 0, n = timelines.size; i < n; i++) {
boolean firstFrame = entry.timelinesRotation.size == 0;
if (firstFrame) entry.timelinesRotation.setSize(timelineCount << 1);
float[] timelinesRotation = entry.timelinesRotation.items;
for (int i = 0; i < timelineCount; i++) {
Timeline timeline = timelines.get(i);
boolean setupPose = timelinesFirst[i];
if (!setupPose) {
if (!attachments && timeline instanceof AttachmentTimeline) continue;
if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
float alpha = timelinesLast[i] ? alphaMix : alphaFull;
if (timeline instanceof RotateTimeline && alpha < 1) {
applyRotateTimeline((RotateTimeline)timeline, skeleton, animationLast, animationTime, events, alpha, setupPose,
setupPose, timelinesRotation, i << 1, firstFrame);
} else {
if (!setupPose) {
if (!attachments && timeline instanceof AttachmentTimeline) continue;
if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
}
timeline.apply(skeleton, animationLast, animationTime, events, alpha, setupPose, setupPose);
}
timeline.apply(skeleton, animationLast, animationTime, events, timelinesLast[i] ? alphaMix : alphaFull, setupPose,
setupPose);
}
queueEvents(entry, animationTime);
@ -196,6 +226,66 @@ public class AnimationState {
entry.nextTrackLast = entry.trackTime;
}
/** @param events May be null. */
private void applyRotateTimeline (RotateTimeline timeline, Skeleton skeleton, float lastTime, float time, Array<Event> events,
float alpha, boolean setupPose, boolean mixingOut, float[] timelinesRotation, int i, boolean firstFrame) {
float[] frames = timeline.frames;
if (time < frames[0]) return; // Time is before first frame.
Bone bone = skeleton.bones.get(timeline.boneIndex);
float r2;
if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
r2 = bone.data.rotation + frames[frames.length + PREV_ROTATION];
else {
// Interpolate between the previous frame and the current frame.
int frame = Animation.binarySearch(frames, time, ENTRIES);
float prevRotation = frames[frame + PREV_ROTATION];
float frameTime = frames[frame];
float percent = timeline.getCurvePercent((frame >> 1) - 1,
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
r2 = frames[frame + ROTATION] - prevRotation;
r2 -= (16384 - (int)(16384.499999999996 - r2 / 360)) * 360;
r2 = prevRotation + r2 * percent + bone.data.rotation;
r2 -= (16384 - (int)(16384.499999999996 - r2 / 360)) * 360;
}
// Mix between two rotations using the direction of the shortest route on the first frame while detecting crosses.
float r1 = setupPose ? bone.data.rotation : bone.rotation;
float total, diff = r2 - r1;
if (diff == 0) {
if (firstFrame) {
timelinesRotation[i] = 0;
total = 0;
} else
total = timelinesRotation[i];
} else {
diff -= (16384 - (int)(16384.499999999996 - diff / 360)) * 360;
float lastTotal, lastDiff;
if (firstFrame) {
lastTotal = 0;
lastDiff = diff;
} else {
lastTotal = timelinesRotation[i]; // Angle and direction of mix, including loops.
lastDiff = timelinesRotation[i + 1]; // Difference between bones.
}
boolean current = diff > 0, dir = lastTotal >= 0;
// Detect cross at 0 (not 180).
if (Math.signum(lastDiff) != Math.signum(diff) && Math.abs(lastDiff) <= 90) {
// A cross after a 360 rotation is a loop.
if (Math.abs(lastTotal) > 180) lastTotal += 360 * Math.signum(lastTotal);
dir = current;
}
total = diff + lastTotal - lastTotal % 360; // Keep loops part of lastTotal.
if (dir != current) total += 360 * Math.signum(lastTotal);
timelinesRotation[i] = total;
}
timelinesRotation[i + 1] = diff;
r1 += total * alpha;
bone.rotation = r1 - (16384 - (int)(16384.499999999996 - r1 / 360)) * 360;
}
private void queueEvents (TrackEntry entry, float animationTime) {
float animationStart = entry.animationStart, animationEnd = entry.animationEnd;
float duration = animationEnd - animationStart;
@ -280,6 +370,7 @@ public class AnimationState {
mixingFrom = current;
} else
entry.mixingFrom = current;
entry.mixingFrom.timelinesRotation.clear();
if (mixingFrom != null) queue.end(mixingFrom);
}
@ -461,7 +552,7 @@ public class AnimationState {
checkTimelineUsage(entry, entry.timelinesFirst);
}
// Compute timelinesLast. End with lowest track that has mixingFrom.
// Compute timelinesLast from highest to lowest track that has mixingFrom.
propertyIDs.clear();
int lowestMixingFrom = n;
for (i = 0; i < n; i++) {
@ -594,6 +685,7 @@ public class AnimationState {
float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
float alpha, mixTime, mixDuration;
final BooleanArray timelinesFirst = new BooleanArray(), timelinesLast = new BooleanArray();
final FloatArray timelinesRotation = new FloatArray();
public void reset () {
next = null;
@ -602,6 +694,7 @@ public class AnimationState {
listener = null;
timelinesFirst.clear();
timelinesLast.clear();
timelinesRotation.clear();
}
public int getTrackIndex () {