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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-05 02:06:53 +08:00
parent
b6660fa41c
commit
263b47c376
@ -244,8 +244,8 @@ public class Animation {
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static public class RotateTimeline extends CurveTimeline {
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static public class RotateTimeline extends CurveTimeline {
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static public final int ENTRIES = 2;
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static public final int ENTRIES = 2;
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static private final int PREV_TIME = -2, PREV_ROTATION = -1;
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static final int PREV_TIME = -2, PREV_ROTATION = -1;
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static private final int ROTATION = 1;
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static final int ROTATION = 1;
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int boneIndex;
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int boneIndex;
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final float[] frames; // time, degrees, ...
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final float[] frames; // time, degrees, ...
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@ -31,13 +31,17 @@
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package com.esotericsoftware.spine;
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package com.esotericsoftware.spine;
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import static com.esotericsoftware.spine.Animation.RotateTimeline.*;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.BooleanArray;
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import com.badlogic.gdx.utils.BooleanArray;
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import com.badlogic.gdx.utils.FloatArray;
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import com.badlogic.gdx.utils.IntSet;
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import com.badlogic.gdx.utils.IntSet;
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import com.badlogic.gdx.utils.Pool;
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import com.badlogic.gdx.utils.Pool;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import com.esotericsoftware.spine.Animation.AttachmentTimeline;
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import com.esotericsoftware.spine.Animation.AttachmentTimeline;
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import com.esotericsoftware.spine.Animation.DrawOrderTimeline;
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import com.esotericsoftware.spine.Animation.DrawOrderTimeline;
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import com.esotericsoftware.spine.Animation.RotateTimeline;
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import com.esotericsoftware.spine.Animation.Timeline;
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import com.esotericsoftware.spine.Animation.Timeline;
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/** Stores state for applying one or more animations over time and mixing (crossfading) between animations.
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/** Stores state for applying one or more animations over time and mixing (crossfading) between animations.
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@ -113,6 +117,8 @@ public class AnimationState {
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}
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}
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current.trackTime += currentDelta;
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current.trackTime += currentDelta;
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// Update mixing from entry.
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if (mixingFrom != null) {
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if (mixingFrom != null) {
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if (current.mixTime >= current.mixDuration && current.mixTime > 0) {
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if (current.mixTime >= current.mixDuration && current.mixTime > 0) {
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current.mixingFrom = null;
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current.mixingFrom = null;
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@ -144,6 +150,8 @@ public class AnimationState {
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if (current.delay > 0) continue;
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if (current.delay > 0) continue;
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float mix = current.alpha;
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float mix = current.alpha;
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// Apply mixing from entry first.
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if (current.mixingFrom != null) {
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if (current.mixingFrom != null) {
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if (current.mixDuration == 0)
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if (current.mixDuration == 0)
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mix = 1;
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mix = 1;
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@ -154,15 +162,26 @@ public class AnimationState {
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applyMixingFrom(current.mixingFrom, skeleton, mix);
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applyMixingFrom(current.mixingFrom, skeleton, mix);
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}
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}
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// Apply current entry.
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float animationLast = current.animationLast, animationTime = current.getAnimationTime();
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float animationLast = current.animationLast, animationTime = current.getAnimationTime();
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Array<Timeline> timelines = current.animation.timelines;
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Array<Timeline> timelines = current.animation.timelines;
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if (mix == 1) {
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if (mix == 1) {
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for (int ii = 0, n = timelines.size; ii < n; ii++)
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for (int ii = 0, n = timelines.size; ii < n; ii++)
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timelines.get(ii).apply(skeleton, animationLast, animationTime, events, 1, false, false);
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timelines.get(ii).apply(skeleton, animationLast, animationTime, events, 1, false, false);
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} else {
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} else {
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boolean firstFrame = current.timelinesRotation.size == 0;
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if (firstFrame) current.timelinesRotation.setSize(timelines.size << 1);
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float[] timelinesRotation = current.timelinesRotation.items;
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boolean[] timelinesFirst = current.timelinesFirst.items;
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boolean[] timelinesFirst = current.timelinesFirst.items;
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for (int ii = 0, n = timelines.size; ii < n; ii++)
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for (int ii = 0, n = timelines.size; ii < n; ii++) {
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timelines.get(ii).apply(skeleton, animationLast, animationTime, events, mix, timelinesFirst[ii], false);
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Timeline timeline = timelines.get(ii);
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if (timeline instanceof RotateTimeline) {
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applyRotateTimeline((RotateTimeline)timeline, skeleton, animationLast, animationTime, events, mix,
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timelinesFirst[ii], false, timelinesRotation, ii << 1, firstFrame);
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} else {
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timeline.apply(skeleton, animationLast, animationTime, events, mix, timelinesFirst[ii], false);
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}
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}
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}
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}
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queueEvents(current, animationTime);
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queueEvents(current, animationTime);
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current.nextAnimationLast = animationTime;
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current.nextAnimationLast = animationTime;
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@ -178,17 +197,28 @@ public class AnimationState {
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float animationLast = entry.animationLast, animationTime = entry.getAnimationTime();
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float animationLast = entry.animationLast, animationTime = entry.getAnimationTime();
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Array<Timeline> timelines = entry.animation.timelines;
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Array<Timeline> timelines = entry.animation.timelines;
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int timelineCount = timelines.size;
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boolean[] timelinesFirst = entry.timelinesFirst.items, timelinesLast = entry.timelinesLast.items;
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boolean[] timelinesFirst = entry.timelinesFirst.items, timelinesLast = entry.timelinesLast.items;
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float alphaFull = entry.alpha, alphaMix = alphaFull * (1 - mix);
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float alphaFull = entry.alpha, alphaMix = alphaFull * (1 - mix);
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for (int i = 0, n = timelines.size; i < n; i++) {
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boolean firstFrame = entry.timelinesRotation.size == 0;
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if (firstFrame) entry.timelinesRotation.setSize(timelineCount << 1);
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float[] timelinesRotation = entry.timelinesRotation.items;
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for (int i = 0; i < timelineCount; i++) {
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Timeline timeline = timelines.get(i);
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Timeline timeline = timelines.get(i);
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boolean setupPose = timelinesFirst[i];
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boolean setupPose = timelinesFirst[i];
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if (!setupPose) {
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float alpha = timelinesLast[i] ? alphaMix : alphaFull;
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if (!attachments && timeline instanceof AttachmentTimeline) continue;
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if (timeline instanceof RotateTimeline && alpha < 1) {
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if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
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applyRotateTimeline((RotateTimeline)timeline, skeleton, animationLast, animationTime, events, alpha, setupPose,
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setupPose, timelinesRotation, i << 1, firstFrame);
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} else {
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if (!setupPose) {
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if (!attachments && timeline instanceof AttachmentTimeline) continue;
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if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
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}
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timeline.apply(skeleton, animationLast, animationTime, events, alpha, setupPose, setupPose);
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}
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}
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timeline.apply(skeleton, animationLast, animationTime, events, timelinesLast[i] ? alphaMix : alphaFull, setupPose,
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setupPose);
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}
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}
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queueEvents(entry, animationTime);
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queueEvents(entry, animationTime);
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@ -196,6 +226,66 @@ public class AnimationState {
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entry.nextTrackLast = entry.trackTime;
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entry.nextTrackLast = entry.trackTime;
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}
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}
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/** @param events May be null. */
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private void applyRotateTimeline (RotateTimeline timeline, Skeleton skeleton, float lastTime, float time, Array<Event> events,
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float alpha, boolean setupPose, boolean mixingOut, float[] timelinesRotation, int i, boolean firstFrame) {
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float[] frames = timeline.frames;
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if (time < frames[0]) return; // Time is before first frame.
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Bone bone = skeleton.bones.get(timeline.boneIndex);
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float r2;
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if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
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r2 = bone.data.rotation + frames[frames.length + PREV_ROTATION];
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else {
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// Interpolate between the previous frame and the current frame.
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int frame = Animation.binarySearch(frames, time, ENTRIES);
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float prevRotation = frames[frame + PREV_ROTATION];
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float frameTime = frames[frame];
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float percent = timeline.getCurvePercent((frame >> 1) - 1,
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1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
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r2 = frames[frame + ROTATION] - prevRotation;
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r2 -= (16384 - (int)(16384.499999999996 - r2 / 360)) * 360;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - (int)(16384.499999999996 - r2 / 360)) * 360;
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}
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// Mix between two rotations using the direction of the shortest route on the first frame while detecting crosses.
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float r1 = setupPose ? bone.data.rotation : bone.rotation;
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float total, diff = r2 - r1;
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if (diff == 0) {
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if (firstFrame) {
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timelinesRotation[i] = 0;
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total = 0;
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} else
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total = timelinesRotation[i];
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} else {
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diff -= (16384 - (int)(16384.499999999996 - diff / 360)) * 360;
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float lastTotal, lastDiff;
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if (firstFrame) {
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lastTotal = 0;
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lastDiff = diff;
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} else {
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lastTotal = timelinesRotation[i]; // Angle and direction of mix, including loops.
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lastDiff = timelinesRotation[i + 1]; // Difference between bones.
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}
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boolean current = diff > 0, dir = lastTotal >= 0;
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// Detect cross at 0 (not 180).
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if (Math.signum(lastDiff) != Math.signum(diff) && Math.abs(lastDiff) <= 90) {
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// A cross after a 360 rotation is a loop.
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if (Math.abs(lastTotal) > 180) lastTotal += 360 * Math.signum(lastTotal);
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dir = current;
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}
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total = diff + lastTotal - lastTotal % 360; // Keep loops part of lastTotal.
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if (dir != current) total += 360 * Math.signum(lastTotal);
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timelinesRotation[i] = total;
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}
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timelinesRotation[i + 1] = diff;
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r1 += total * alpha;
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bone.rotation = r1 - (16384 - (int)(16384.499999999996 - r1 / 360)) * 360;
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}
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private void queueEvents (TrackEntry entry, float animationTime) {
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private void queueEvents (TrackEntry entry, float animationTime) {
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float animationStart = entry.animationStart, animationEnd = entry.animationEnd;
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float animationStart = entry.animationStart, animationEnd = entry.animationEnd;
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float duration = animationEnd - animationStart;
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float duration = animationEnd - animationStart;
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@ -280,6 +370,7 @@ public class AnimationState {
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mixingFrom = current;
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mixingFrom = current;
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} else
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} else
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entry.mixingFrom = current;
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entry.mixingFrom = current;
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entry.mixingFrom.timelinesRotation.clear();
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if (mixingFrom != null) queue.end(mixingFrom);
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if (mixingFrom != null) queue.end(mixingFrom);
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}
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}
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@ -461,7 +552,7 @@ public class AnimationState {
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checkTimelineUsage(entry, entry.timelinesFirst);
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checkTimelineUsage(entry, entry.timelinesFirst);
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}
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}
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// Compute timelinesLast. End with lowest track that has mixingFrom.
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// Compute timelinesLast from highest to lowest track that has mixingFrom.
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propertyIDs.clear();
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propertyIDs.clear();
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int lowestMixingFrom = n;
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int lowestMixingFrom = n;
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for (i = 0; i < n; i++) {
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for (i = 0; i < n; i++) {
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@ -594,6 +685,7 @@ public class AnimationState {
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float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
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float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
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float alpha, mixTime, mixDuration;
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float alpha, mixTime, mixDuration;
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final BooleanArray timelinesFirst = new BooleanArray(), timelinesLast = new BooleanArray();
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final BooleanArray timelinesFirst = new BooleanArray(), timelinesLast = new BooleanArray();
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final FloatArray timelinesRotation = new FloatArray();
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public void reset () {
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public void reset () {
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next = null;
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next = null;
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@ -602,6 +694,7 @@ public class AnimationState {
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listener = null;
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listener = null;
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timelinesFirst.clear();
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timelinesFirst.clear();
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timelinesLast.clear();
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timelinesLast.clear();
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timelinesRotation.clear();
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}
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}
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public int getTrackIndex () {
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public int getTrackIndex () {
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