[csharp] Fixed a typo in SkeletonBinary.cs that led to a compile error.

This commit is contained in:
Harald Csaszar 2019-08-07 14:48:44 +02:00
parent 6ff5325cc5
commit 263fd2b51b

View File

@ -328,7 +328,7 @@ namespace Spine {
if (defaultSkin) {
slotCount = input.ReadInt(true);
if (slotCount == 0) return null;
skin = new Skin("default"));
skin = new Skin("default");
} else {
skin = new Skin(input.ReadStringRef());
Object[] bones = skin.bones.Resize(input.ReadInt(true)).Items;