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[csharp] Fixed a typo in SkeletonBinary.cs that led to a compile error.
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@ -328,7 +328,7 @@ namespace Spine {
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if (defaultSkin) {
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if (defaultSkin) {
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slotCount = input.ReadInt(true);
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slotCount = input.ReadInt(true);
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if (slotCount == 0) return null;
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if (slotCount == 0) return null;
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skin = new Skin("default"));
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skin = new Skin("default");
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} else {
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} else {
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skin = new Skin(input.ReadStringRef());
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skin = new Skin(input.ReadStringRef());
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Object[] bones = skin.bones.Resize(input.ReadInt(true)).Items;
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Object[] bones = skin.bones.Resize(input.ReadInt(true)).Items;
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