[unity] added minor changelog section mentioning added URP example scene.

This commit is contained in:
Harald Csaszar 2020-03-27 20:06:27 +01:00
parent f75adfaca8
commit 2743f9159b

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@ -226,6 +226,7 @@
2) Add a `RenderExistingMesh` component, provided in the `Spine Examples/Scripts/Sample Components` directory.
3) Copy the original material, add *_Outline* to its name and set the shader to `Universal Render Pipeline/Spine/Outline/Skeleton-OutlineOnly`.
4) Assign this *_Outline* material at the `RenderExistingMesh` component under *Replacement Materials*.
* Added `Outline Shaders URP` example scene to URP extension module to demonstrate the above additions.
* **Changes of default values**
* `SkeletonMecanim`'s `Layer Mix Mode` now defaults to `MixMode.MixNext` instead of `MixMode.MixAlways`.