Updated CHANGELOG.

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badlogic 2019-03-06 15:21:13 +01:00
parent 1629c7e7ab
commit 28b3cd71f9

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# 3.8
## AS3
* **Breaking changes**
* **Additions**
### Starling
## C
* **Breaking changes**
* **Additions**
### Cocos2d-Objc
### SFML
## C++
* ** Additions **
* **Breaking changes**
### Cocos2d-x
### SFML
### UE4
## C# ##
* **Breaking changes**
* **Additions**
### Unity
### XNA/MonoGame
## Java
* **Breaking changes**
* **Additions**
### libGDX
## Lua
* **Breaking changes**
*
* **Additions**
### Love2D
### Corona
## Typescript/Javascript
* **Breaking changes**
* **Additions**
### WebGL backend
### Canvas backend
### Three.js backend
### Player
# 3.7
## AS3
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* Updated to Unreal Engine 4.20 (samples require 4.17+), see the `spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.build.cs` file on how to compile in 4.20 with the latest UBT API changes.
* Updated to Unreal Engine 4.21 (samples require 4.21).
* **Breaking change**: `UBoneDriverComponent` and `UBoneFollowerComponent` are now `USceneComponent` instead of `UActorComponent`. They either update only themselves, or also the owning `UActor`, depending on whether the new flag `UseComponentTransform` is set. See https://github.com/EsotericSoftware/spine-runtimes/pull/1175
* Added query methods for slots, bones, skins and animations to `SpineSkeletonComponent` and `UTrackEntry`. These allow you to query these objects by name in both C++ and blueprints.
## C# ##
* **Breaking changes**