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Updated CHANGELOG.
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CHANGELOG.md
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CHANGELOG.md
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# 3.8
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## AS3
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* **Breaking changes**
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* **Additions**
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### Starling
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## C
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* **Breaking changes**
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* **Additions**
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### Cocos2d-Objc
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### SFML
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## C++
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* ** Additions **
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* **Breaking changes**
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### Cocos2d-x
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### SFML
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### UE4
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## C# ##
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* **Breaking changes**
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* **Additions**
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### Unity
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### XNA/MonoGame
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## Java
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* **Breaking changes**
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* **Additions**
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### libGDX
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## Lua
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* **Breaking changes**
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*
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* **Additions**
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### Love2D
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### Corona
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## Typescript/Javascript
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* **Breaking changes**
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* **Additions**
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### WebGL backend
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### Canvas backend
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### Three.js backend
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### Player
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# 3.7
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## AS3
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* Updated to Unreal Engine 4.20 (samples require 4.17+), see the `spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.build.cs` file on how to compile in 4.20 with the latest UBT API changes.
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* Updated to Unreal Engine 4.21 (samples require 4.21).
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* **Breaking change**: `UBoneDriverComponent` and `UBoneFollowerComponent` are now `USceneComponent` instead of `UActorComponent`. They either update only themselves, or also the owning `UActor`, depending on whether the new flag `UseComponentTransform` is set. See https://github.com/EsotericSoftware/spine-runtimes/pull/1175
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* Added query methods for slots, bones, skins and animations to `SpineSkeletonComponent` and `UTrackEntry`. These allow you to query these objects by name in both C++ and blueprints.
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## C# ##
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* **Breaking changes**
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