Merge branch '3.8' into 3.9-beta

This commit is contained in:
Mario Zechner 2020-02-03 15:53:07 +01:00
commit 29146937fd
3 changed files with 17 additions and 51 deletions

View File

@ -87,6 +87,7 @@ Please note the [new prerequisits to compile Cocos2d-x v4 projects on different
#### Windows #### Windows
1. Install [Visual Studio 2019 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx) 1. Install [Visual Studio 2019 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
2. Install CMake via the [Windows installer package](https://cmake.org/download/). 2. Install CMake via the [Windows installer package](https://cmake.org/download/).
3. Install Python and make sure the `python.exe` is in your `PATH` environment variable. Python is required by cocos2d-x`s build system.
3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above. 3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
4. Run CMake GUI from the start menu 4. Run CMake GUI from the start menu
5. Click `Browse Source` and select the directory `spine-runtimes` 5. Click `Browse Source` and select the directory `spine-runtimes`
@ -98,6 +99,8 @@ Please note the [new prerequisits to compile Cocos2d-x v4 projects on different
9. Right click the `spine-cocos2dx-example` project in the solution explorer and select `Set as Startup Project` from the context menu 9. Right click the `spine-cocos2dx-example` project in the solution explorer and select `Set as Startup Project` from the context menu
10. Click `Local Windows Debugger` to run the example 10. Click `Local Windows Debugger` to run the example
Make sure to build the example for Windows 32-bit!
#### macOS #### macOS
1. Install [Xcode](https://developer.apple.com/xcode/) 1. Install [Xcode](https://developer.apple.com/xcode/)
2. Install [Homebrew](http://brew.sh/) 2. Install [Homebrew](http://brew.sh/)

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@ -29,6 +29,7 @@ set(APP_NAME spine-cocos2dx-example)
project(${APP_NAME}) project(${APP_NAME})
set(BUILD_EDITOR_SPINE OFF CACHE BOOL "Build editor support for spine" FORCE) set(BUILD_EDITOR_SPINE OFF CACHE BOOL "Build editor support for spine" FORCE)
set(BUILD_EXTENSIONS OFF CACHE BOOL "Build extensions" FORCE)
if(XCODE) if(XCODE)
if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET) if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)
@ -152,9 +153,9 @@ if(APPLE)
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}") set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
if(MACOSX) if(MACOSX)
set_xcode_property(${APP_NAME} INFOPLIST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist") set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist")
elseif(IOS) elseif(IOS)
set_xcode_property(${APP_NAME} INFOPLIST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/ios/Info.plist") set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/ios/Info.plist")
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon") set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
endif() endif()

View File

@ -26,21 +26,23 @@
cmake_minimum_required(VERSION 3.8) cmake_minimum_required(VERSION 3.8)
set(APP_NAME MyGame) set(APP_NAME spine-cocos2dx-example)
project (${APP_NAME}) project (${APP_NAME})
set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d) set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${COCOS2D_ROOT}/cmake/Modules/") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${COCOS2D_ROOT}/cmake/Modules/")
include(CocosConfigDefine) set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cocos2d)
include(CocosBuildHelpers) set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/)
# libcocos2d # libcocos2d
set(BUILD_CPP_EMPTY_TEST OFF CACHE BOOL "turn off build cpp-empty-test") set(BUILD_CPP_EMPTY_TEST OFF CACHE BOOL "turn off build cpp-empty-test" FORCE)
set(BUILD_CPP_TESTS OFF CACHE BOOL "turn off build cpp-tests") set(BUILD_CPP_TESTS OFF CACHE BOOL "turn off build cpp-tests" FORCE)
set(BUILD_LUA_LIBS OFF CACHE BOOL "turn off build lua related targets") set(BUILD_LUA_LIBS OFF CACHE BOOL "turn off build lua related targets" FORCE)
set(BUILD_JS_LIBS OFF CACHE BOOL "turn off build js related targets") set(BUILD_JS_LIBS OFF CACHE BOOL "turn off build js related targets" FORCE)
set(BUILD_EDITOR_SPINE OFF CACHE BOOL "Build editor support for spine" FORCE)
set(BUILD_EDITOR_SPINE ON CACHE BOOL "enable spine") set(BUILD_EDITOR_SPINE ON CACHE BOOL "enable spine")
@ -50,52 +52,12 @@ include_directories(
${CMAKE_CURRENT_LIST_DIR}/../src ${CMAKE_CURRENT_LIST_DIR}/../src
) )
add_subdirectory(${COCOS2D_ROOT}) include(CocosBuildSet)
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
get_target_property(COCOS2D_X_VERSION cocos2d VERSION) get_target_property(COCOS2D_X_VERSION cocos2d VERSION)
set(COCOS2DX_ROOT_PATH ${COCOS2D_ROOT}) set(COCOS2DX_ROOT_PATH ${COCOS2D_ROOT})
# Some macro definitions
# if(WINDOWS)
# if(BUILD_SHARED_LIBS)
# ADD_DEFINITIONS (-D_USRDLL -D_EXPORT_DLL_ -D_USEGUIDLL -D_USREXDLL -D_USRSTUDIODLL)
# else()
# ADD_DEFINITIONS (-DCC_STATIC)
# endif()
# ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32 -D_WIN32)
# set(PLATFORM_FOLDER win32)
# elseif(MACOSX OR APPLE)
# ADD_DEFINITIONS (-DCC_TARGET_OS_MAC)
# ADD_DEFINITIONS (-DUSE_FILE32API)
# set(PLATFORM_FOLDER mac)
# elseif(LINUX)
# ADD_DEFINITIONS(-DLINUX)
# set(PLATFORM_FOLDER linux)
# elseif(ANDROID)
# ADD_DEFINITIONS (-DUSE_FILE32API)
# set(PLATFORM_FOLDER android)
# else()
# message( FATAL_ERROR "Unsupported platform, CMake will exit" )
# endif()
# Compiler options
# if(MSVC)
# ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS
# -wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710
# -wd4514 -wd4056 -wd4996 -wd4099)
# else()
# set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
# set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-deprecated-declarations -Wno-reorder")
# if(CLANG)
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
# endif()
# endif(MSVC)
set(PLATFORM_SPECIFIC_SRC) set(PLATFORM_SPECIFIC_SRC)
set(PLATFORM_SPECIFIC_HEADERS) set(PLATFORM_SPECIFIC_HEADERS)
set(cc_common_res) set(cc_common_res)