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[cocos2dx] Updated windows build for cocos2d-x v4.
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@ -87,6 +87,7 @@ Please note the [new prerequisits to compile Cocos2d-x v4 projects on different
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#### Windows
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1. Install [Visual Studio 2019 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
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2. Install CMake via the [Windows installer package](https://cmake.org/download/).
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3. Install Python and make sure the `python.exe` is in your `PATH` environment variable. Python is required by cocos2d-x`s build system.
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3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
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4. Run CMake GUI from the start menu
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5. Click `Browse Source` and select the directory `spine-runtimes`
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@ -98,6 +99,8 @@ Please note the [new prerequisits to compile Cocos2d-x v4 projects on different
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9. Right click the `spine-cocos2dx-example` project in the solution explorer and select `Set as Startup Project` from the context menu
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10. Click `Local Windows Debugger` to run the example
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Make sure to build the example for Windows 32-bit!
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#### macOS
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1. Install [Xcode](https://developer.apple.com/xcode/)
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2. Install [Homebrew](http://brew.sh/)
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@ -29,6 +29,7 @@ set(APP_NAME spine-cocos2dx-example)
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project(${APP_NAME})
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set(BUILD_EDITOR_SPINE OFF CACHE BOOL "Build editor support for spine" FORCE)
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set(BUILD_EXTENSIONS OFF CACHE BOOL "Build extensions" FORCE)
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if(XCODE)
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if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)
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