[unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum.

This commit is contained in:
Harald Csaszar 2021-03-08 12:51:03 +01:00
parent 07b7b9371c
commit 2a3d5245d9

View File

@ -186,14 +186,16 @@ namespace Spine.Unity {
generateMeshOverride += value; generateMeshOverride += value;
if (disableRenderingOnOverride && generateMeshOverride != null) { if (disableRenderingOnOverride && generateMeshOverride != null) {
Initialize(false); Initialize(false);
meshRenderer.enabled = false; if (meshRenderer)
meshRenderer.enabled = false;
} }
} }
remove { remove {
generateMeshOverride -= value; generateMeshOverride -= value;
if (disableRenderingOnOverride && generateMeshOverride == null) { if (disableRenderingOnOverride && generateMeshOverride == null) {
Initialize(false); Initialize(false);
meshRenderer.enabled = true; if (meshRenderer)
meshRenderer.enabled = true;
} }
} }
} }