mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
This commit is contained in:
commit
2d5145cb49
@ -115,56 +115,46 @@ public class Animation {
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}
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/** Binary search using a stride of 1.
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* @param target After the first and before the last value.
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* @return index of first value greater than the target. */
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* @return The index of the first value less than or equal to the target, else the first value if none. */
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static int binarySearch (float[] values, float target) {
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int low = 0;
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int high = values.length - 2;
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if (high == 0) return 1;
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int current = high >>> 1;
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int low = 0, high = values.length - 1, current;
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while (true) {
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if (values[current + 1] <= target)
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low = current + 1;
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if (low == high) return low;
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current = ((low + high) >>> 1) + 1;
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if (values[current] <= target)
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low = current;
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else
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high = current;
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if (low == high) return low + 1;
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current = (low + high) >>> 1;
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high = current - 1;
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}
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}
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/** Binary search using a stride of 2.
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* @param target After the first and before the last value.
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* @return index of first value greater than the target. */
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* @param target >= the first and < the last value.
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* @return The index / 2 of the first value less than or equal to the target. */
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static int binarySearch2 (float[] values, float target) {
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int low = 0;
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int high = (values.length >> 1) - 2;
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if (high == 0) return 2;
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int current = high >>> 1;
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int low = 0, high = (values.length >> 1) - 2, current;
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while (true) {
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if (values[(current + 1) << 1] <= target)
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low = current + 1;
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if (low >= high) return low;
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current = ((low + high) >>> 1) + 1;
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if (values[current << 1] <= target)
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low = current;
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else
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high = current;
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if (low == high) return (low + 1) << 1;
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current = (low + high) >>> 1;
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high = current - 1;
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}
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}
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/** Binary search using the specified stride.
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* @param target After the first and before the last value.
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* @return index of first value greater than the target. */
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* @return The index / 2 of the first value less than or equal to the target. */
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static int binarySearch (float[] values, float target, int step) {
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int low = 0;
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int high = values.length / step - 2;
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if (high == 0) return step;
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int current = high >>> 1;
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int low = 0, high = values.length / step - 2, current;
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while (true) {
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if (values[(current + 1) * step] <= target)
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low = current + 1;
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if (low >= high) return low;
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current = ((low + high) >>> 1) + 1;
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if (values[current * step] <= target)
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low = current;
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else
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high = current;
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if (low == high) return (low + 1) * step;
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current = (low + high) >>> 1;
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high = current - 1;
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}
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}
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@ -172,8 +162,8 @@ public class Animation {
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* @param target After the first and before the last value.
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* @return index of first value greater than the target. */
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static int linearSearch (float[] values, float target, int step) {
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for (int i = 0, last = values.length - step; i <= last; i += step)
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if (values[i] > target) return i;
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for (int i = 0, last = values.length - 1; i < last; i += step)
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if (values[i] > target) return i / step - 1;
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return step;
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}
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@ -213,7 +203,7 @@ public class Animation {
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in, out
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}
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static private enum TimelineType {
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static private enum Property {
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rotate, translateX, translateY, scaleX, scaleY, shearX, shearY, //
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rgb, a, rgb2, //
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attachment, deform, //
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@ -322,13 +312,7 @@ public class Animation {
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* @param frameIndex Between 0 and <code>frameCount - 1</code>.
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* @return {@link #LINEAR}, {@link #STEPPED}, or {@link #BEZIER}. */
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public int getCurveType (int frameIndex) {
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switch ((int)curves[frameIndex]) {
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case LINEAR:
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return LINEAR;
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case STEPPED:
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return STEPPED;
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}
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return BEZIER;
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return Math.min((int)curves[frameIndex], BEZIER);
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}
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/** Shrinks the storage for Bezier curves, for use when <code>bezierCount</code> specified in the constructor was larger
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@ -381,30 +365,37 @@ public class Animation {
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/** Returns the interpolated percentage for the specified key frame and times.
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* @param frameIndex Between 0 and <code>frameCount - 1</code>. */
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public float getCurvePercent (int frameIndex, float time, float time1, float time2) {
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public float getCurvePercent (int frameIndex, float time, int timeIndex, int entryCount) {
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float[] curves = this.curves;
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int i = (int)curves[frameIndex];
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if (i == LINEAR) return MathUtils.clamp((time - time1) / (time2 - time1), 0, 1);
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if (i == STEPPED) return 0;
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if (i < BEZIER) {
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if (i == LINEAR) {
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float time1 = frames[timeIndex];
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return MathUtils.clamp((time - time1) / (frames[timeIndex + entryCount] - time1), 0, 1);
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}
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return 0;
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}
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i -= BEZIER;
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if (curves[i] > time) return curves[i + 1] * (time - time1) / (curves[i] - time1);
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i += 2;
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for (int n = i + BEZIER_SIZE - 2; i < n; i += 2) {
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if (curves[i] > time) {
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float time1 = frames[timeIndex];
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return curves[i + 1] * (time - time1) / (curves[i] - time1);
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}
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int n = i + BEZIER_SIZE;
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for (i += 2; i < n; i += 2) {
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if (curves[i] >= time) {
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float x = curves[i - 2], y = curves[i - 1];
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return y + (curves[i + 1] - y) * (time - x) / (curves[i] - x);
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}
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}
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float x = curves[i - 2], y = curves[i - 1];
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return y + (1 - y) * (time - x) / (time2 - x);
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float x = curves[n - 2], y = curves[n - 1];
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return y + (1 - y) * (time - x) / (frames[timeIndex + entryCount] - x);
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}
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}
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/** The base class for a {@link PercentCurveTimeline} which changes two float properties. */
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static public abstract class PercentCurveTimeline2 extends PercentCurveTimeline {
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static public final int ENTRIES = 3;
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static final int PREV_TIME = -3, PREV_VALUE1 = -2, PREV_VALUE2 = -1;
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static final int VALUE1 = 1, VALUE2 = 2;
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static final int VALUE1 = 1, VALUE2 = 2, NEXT_VALUE1 = 4, NEXT_VALUE2 = 5;
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/** @param bezierCount The maximum number of frames that will use Bezier curves. See {@link #shrink(int)}.
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* @param propertyIds Unique identifiers for each property the timeline modifies. */
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@ -429,8 +420,7 @@ public class Animation {
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* space. */
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static public abstract class ValueCurveTimeline extends CurveTimeline {
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static public final int ENTRIES = 2;
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static final int PREV_TIME = -2, PREV_VALUE = -1;
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static final int VALUE = 1;
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static final int VALUE = 1, NEXT_VALUE = 3;
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/** @param bezierCount The maximum number of frames that will use Bezier curves. See {@link #shrink(int)}.
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* @param propertyIds Unique identifiers for each property the timeline modifies. */
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@ -475,24 +465,37 @@ public class Animation {
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}
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}
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/** Returns the interpolated value for the specified key frame, times, and values.
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* @param frameIndex Between 0 and <code>frameCount - 1</code>. */
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public float getCurveValue (int frameIndex, float time, float time1, float value1, float time2, float value2) {
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/** Returns the interpolated value for the specified time. */
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public float getCurveValue (float time) {
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float[] frames = this.frames;
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if (time >= frames[frames.length - ENTRIES]) return frames[frames.length - 1];
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int frameIndex = binarySearch2(frames, time);
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float[] curves = this.curves;
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int i = (int)curves[frameIndex];
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if (i == LINEAR) return value1 + (value2 - value1) * MathUtils.clamp((time - time1) / (time2 - time1), 0, 1);
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if (i == STEPPED) return value1;
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if (i < BEZIER) {
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int frame = frameIndex << 1;
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if (i == LINEAR) {
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float value1 = frames[frame + VALUE], time1 = frames[frame];
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return value1 + (frames[frame + NEXT_VALUE] - value1)
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* MathUtils.clamp((time - time1) / (frames[frame + ENTRIES] - time1), 0, 1);
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}
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return frames[frame + VALUE];
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}
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i -= BEZIER;
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if (curves[i] > time) return value1 + (curves[i + 1] - value1) * (time - value1) / (curves[i] - value1);
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i += 2;
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for (int n = i + BEZIER_SIZE - 2; i < n; i += 2) {
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if (curves[i] > time) {
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float value1 = frames[(frameIndex << 1) + VALUE];
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return value1 + (curves[i + 1] - value1) * (time - value1) / (curves[i] - value1);
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}
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int n = i + BEZIER_SIZE;
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for (i += 2; i < n; i += 2) {
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if (curves[i] >= time) {
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float x = curves[i - 2], y = curves[i - 1];
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return y + (curves[i + 1] - y) * (time - x) / (curves[i] - x);
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}
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}
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float x = curves[i - 2], y = curves[i - 1];
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return y + (value2 - y) * (time - x) / (time2 - x);
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float x = curves[n - 2], y = curves[n - 1];
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int frame = frameIndex << 1;
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return y + (frames[frame + NEXT_VALUE] - y) * (time - x) / (frames[frame + ENTRIES] - x);
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}
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}
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@ -501,7 +504,7 @@ public class Animation {
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final int boneIndex;
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public RotateTimeline (int frameCount, int bezierCount, int boneIndex) {
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super(frameCount, bezierCount, TimelineType.rotate.ordinal() + "|" + boneIndex);
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super(frameCount, bezierCount, Property.rotate.ordinal() + "|" + boneIndex);
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this.boneIndex = boneIndex;
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}
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@ -526,27 +529,7 @@ public class Animation {
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return;
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}
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if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
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float r = frames[frames.length + PREV_VALUE];
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switch (blend) {
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case setup:
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bone.rotation = bone.data.rotation + r * alpha;
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break;
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case first:
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case replace:
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r += bone.data.rotation - bone.rotation;
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// Fall through.
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case add:
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bone.rotation += r * alpha;
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}
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return;
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}
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// Interpolate between the previous frame and the current frame.
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int frame = binarySearch2(frames, time);
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float r = getCurveValue((frame >> 1) - 1, time, //
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frames[frame + PREV_TIME], frames[frame + PREV_VALUE], //
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frames[frame], frames[frame + VALUE]);
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float r = getCurveValue(time);
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switch (blend) {
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case setup:
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bone.rotation = bone.data.rotation + r * alpha;
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@ -567,8 +550,8 @@ public class Animation {
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public TranslateTimeline (int frameCount, int bezierCount, int boneIndex) {
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super(frameCount, bezierCount, //
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TimelineType.translateX.ordinal() + "|" + boneIndex, //
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TimelineType.translateY.ordinal() + "|" + boneIndex);
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Property.translateX.ordinal() + "|" + boneIndex, //
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Property.translateY.ordinal() + "|" + boneIndex);
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this.boneIndex = boneIndex;
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}
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@ -597,16 +580,15 @@ public class Animation {
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float x, y;
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if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
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x = frames[frames.length + PREV_VALUE1];
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y = frames[frames.length + PREV_VALUE2];
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x = frames[frames.length - ENTRIES + VALUE1];
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y = frames[frames.length - ENTRIES + VALUE2];
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} else {
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// Interpolate between the previous frame and the current frame.
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int frame = binarySearch(frames, time, ENTRIES);
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x = frames[frame + PREV_VALUE1];
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y = frames[frame + PREV_VALUE2];
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float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
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x += (frames[frame + VALUE1] - x) * percent;
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y += (frames[frame + VALUE2] - y) * percent;
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int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
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float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
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x = frames[frame + VALUE1];
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y = frames[frame + VALUE2];
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x += (frames[frame + NEXT_VALUE1] - x) * percent;
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y += (frames[frame + NEXT_VALUE2] - y) * percent;
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}
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switch (blend) {
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case setup:
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@ -631,8 +613,8 @@ public class Animation {
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||||
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public ScaleTimeline (int frameCount, int bezierCount, int boneIndex) {
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super(frameCount, bezierCount, //
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TimelineType.scaleX.ordinal() + "|" + boneIndex, //
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TimelineType.scaleY.ordinal() + "|" + boneIndex);
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Property.scaleX.ordinal() + "|" + boneIndex, //
|
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Property.scaleY.ordinal() + "|" + boneIndex);
|
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this.boneIndex = boneIndex;
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}
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|
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@ -661,16 +643,15 @@ public class Animation {
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||||
|
||||
float x, y;
|
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if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
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x = frames[frames.length + PREV_VALUE1] * bone.data.scaleX;
|
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y = frames[frames.length + PREV_VALUE2] * bone.data.scaleY;
|
||||
x = frames[frames.length - ENTRIES + VALUE1] * bone.data.scaleX;
|
||||
y = frames[frames.length - ENTRIES + VALUE2] * bone.data.scaleY;
|
||||
} else {
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = binarySearch(frames, time, ENTRIES);
|
||||
x = frames[frame + PREV_VALUE1];
|
||||
y = frames[frame + PREV_VALUE2];
|
||||
float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
|
||||
x = (x + (frames[frame + VALUE1] - x) * percent) * bone.data.scaleX;
|
||||
y = (y + (frames[frame + VALUE2] - y) * percent) * bone.data.scaleY;
|
||||
int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
|
||||
float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
|
||||
x = frames[frame + VALUE1];
|
||||
y = frames[frame + VALUE2];
|
||||
x = (x + (frames[frame + NEXT_VALUE1] - x) * percent) * bone.data.scaleX;
|
||||
y = (y + (frames[frame + NEXT_VALUE2] - y) * percent) * bone.data.scaleY;
|
||||
}
|
||||
if (alpha == 1) {
|
||||
if (blend == add) {
|
||||
@ -736,8 +717,8 @@ public class Animation {
|
||||
|
||||
public ShearTimeline (int frameCount, int bezierCount, int boneIndex) {
|
||||
super(frameCount, bezierCount, //
|
||||
TimelineType.shearX.ordinal() + "|" + boneIndex, //
|
||||
TimelineType.shearY.ordinal() + "|" + boneIndex);
|
||||
Property.shearX.ordinal() + "|" + boneIndex, //
|
||||
Property.shearY.ordinal() + "|" + boneIndex);
|
||||
this.boneIndex = boneIndex;
|
||||
}
|
||||
|
||||
@ -766,16 +747,15 @@ public class Animation {
|
||||
|
||||
float x, y;
|
||||
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
||||
x = frames[frames.length + PREV_VALUE1];
|
||||
y = frames[frames.length + PREV_VALUE2];
|
||||
x = frames[frames.length - ENTRIES + VALUE1] * bone.data.scaleX;
|
||||
y = frames[frames.length - ENTRIES + VALUE2] * bone.data.scaleY;
|
||||
} else {
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = binarySearch(frames, time, ENTRIES);
|
||||
x = frames[frame + PREV_VALUE1];
|
||||
y = frames[frame + PREV_VALUE2];
|
||||
float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
|
||||
x = x + (frames[frame + VALUE1] - x) * percent;
|
||||
y = y + (frames[frame + VALUE2] - y) * percent;
|
||||
int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
|
||||
float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
|
||||
x = frames[frame + VALUE1];
|
||||
y = frames[frame + VALUE2];
|
||||
x = x + (frames[frame + NEXT_VALUE1] - x) * percent;
|
||||
y = y + (frames[frame + NEXT_VALUE2] - y) * percent;
|
||||
}
|
||||
switch (blend) {
|
||||
case setup:
|
||||
@ -797,15 +777,15 @@ public class Animation {
|
||||
/** Changes a slot's {@link Slot#getColor()}. */
|
||||
static public class ColorTimeline extends PercentCurveTimeline implements SlotTimeline {
|
||||
static public final int ENTRIES = 5;
|
||||
static private final int PREV_TIME = -5, PREV_R = -4, PREV_G = -3, PREV_B = -2, PREV_A = -1;
|
||||
static private final int R = 1, G = 2, B = 3, A = 4;
|
||||
static private final int NEXT_R = 6, NEXT_G = 7, NEXT_B = 8, NEXT_A = 9;
|
||||
|
||||
final int slotIndex;
|
||||
|
||||
public ColorTimeline (int frameCount, int bezierCount, int slotIndex) {
|
||||
super(frameCount, ENTRIES, bezierCount, //
|
||||
TimelineType.rgb.ordinal() + "|" + slotIndex, //
|
||||
TimelineType.a.ordinal() + "|" + slotIndex);
|
||||
Property.rgb.ordinal() + "|" + slotIndex, //
|
||||
Property.a.ordinal() + "|" + slotIndex);
|
||||
this.slotIndex = slotIndex;
|
||||
}
|
||||
|
||||
@ -848,23 +828,22 @@ public class Animation {
|
||||
|
||||
float r, g, b, a;
|
||||
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
||||
int i = frames.length;
|
||||
r = frames[i + PREV_R];
|
||||
g = frames[i + PREV_G];
|
||||
b = frames[i + PREV_B];
|
||||
a = frames[i + PREV_A];
|
||||
int i = frames.length - ENTRIES;
|
||||
r = frames[i + R];
|
||||
g = frames[i + G];
|
||||
b = frames[i + B];
|
||||
a = frames[i + A];
|
||||
} else {
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = binarySearch(frames, time, ENTRIES);
|
||||
r = frames[frame + PREV_R];
|
||||
g = frames[frame + PREV_G];
|
||||
b = frames[frame + PREV_B];
|
||||
a = frames[frame + PREV_A];
|
||||
float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
|
||||
r += (frames[frame + R] - r) * percent;
|
||||
g += (frames[frame + G] - g) * percent;
|
||||
b += (frames[frame + B] - b) * percent;
|
||||
a += (frames[frame + A] - a) * percent;
|
||||
int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
|
||||
float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
|
||||
r = frames[frame + R];
|
||||
g = frames[frame + G];
|
||||
b = frames[frame + B];
|
||||
a = frames[frame + A];
|
||||
r += (frames[frame + NEXT_R] - r) * percent;
|
||||
g += (frames[frame + NEXT_G] - g) * percent;
|
||||
b += (frames[frame + NEXT_B] - b) * percent;
|
||||
a += (frames[frame + NEXT_A] - a) * percent;
|
||||
}
|
||||
if (alpha == 1)
|
||||
slot.color.set(r, g, b, a);
|
||||
@ -879,17 +858,16 @@ public class Animation {
|
||||
/** Changes a slot's {@link Slot#getColor()} and {@link Slot#getDarkColor()} for two color tinting. */
|
||||
static public class TwoColorTimeline extends PercentCurveTimeline implements SlotTimeline {
|
||||
static public final int ENTRIES = 8;
|
||||
static private final int PREV_TIME = -8, PREV_R = -7, PREV_G = -6, PREV_B = -5, PREV_A = -4;
|
||||
static private final int PREV_R2 = -3, PREV_G2 = -2, PREV_B2 = -1;
|
||||
static private final int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7;
|
||||
static private final int NEXT_R = 9, NEXT_G = 10, NEXT_B = 11, NEXT_A = 12, NEXT_R2 = 13, NEXT_G2 = 14, NEXT_B2 = 15;
|
||||
|
||||
final int slotIndex;
|
||||
|
||||
public TwoColorTimeline (int frameCount, int bezierCount, int slotIndex) {
|
||||
super(frameCount, ENTRIES, bezierCount, //
|
||||
TimelineType.rgb.ordinal() + "|" + slotIndex, //
|
||||
TimelineType.a.ordinal() + "|" + slotIndex, //
|
||||
TimelineType.rgb2.ordinal() + "|" + slotIndex);
|
||||
Property.rgb.ordinal() + "|" + slotIndex, //
|
||||
Property.a.ordinal() + "|" + slotIndex, //
|
||||
Property.rgb2.ordinal() + "|" + slotIndex);
|
||||
this.slotIndex = slotIndex;
|
||||
}
|
||||
|
||||
@ -939,32 +917,31 @@ public class Animation {
|
||||
|
||||
float r, g, b, a, r2, g2, b2;
|
||||
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
||||
int i = frames.length;
|
||||
r = frames[i + PREV_R];
|
||||
g = frames[i + PREV_G];
|
||||
b = frames[i + PREV_B];
|
||||
a = frames[i + PREV_A];
|
||||
r2 = frames[i + PREV_R2];
|
||||
g2 = frames[i + PREV_G2];
|
||||
b2 = frames[i + PREV_B2];
|
||||
int i = frames.length - ENTRIES;
|
||||
r = frames[i + R];
|
||||
g = frames[i + G];
|
||||
b = frames[i + B];
|
||||
a = frames[i + A];
|
||||
r2 = frames[i + R2];
|
||||
g2 = frames[i + G2];
|
||||
b2 = frames[i + B2];
|
||||
} else {
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = binarySearch(frames, time, ENTRIES);
|
||||
r = frames[frame + PREV_R];
|
||||
g = frames[frame + PREV_G];
|
||||
b = frames[frame + PREV_B];
|
||||
a = frames[frame + PREV_A];
|
||||
r2 = frames[frame + PREV_R2];
|
||||
g2 = frames[frame + PREV_G2];
|
||||
b2 = frames[frame + PREV_B2];
|
||||
float percent = getCurvePercent((frame >> 3) - 1, time, frames[frame + PREV_TIME], frames[frame]);
|
||||
r += (frames[frame + R] - r) * percent;
|
||||
g += (frames[frame + G] - g) * percent;
|
||||
b += (frames[frame + B] - b) * percent;
|
||||
a += (frames[frame + A] - a) * percent;
|
||||
r2 += (frames[frame + R2] - r2) * percent;
|
||||
g2 += (frames[frame + G2] - g2) * percent;
|
||||
b2 += (frames[frame + B2] - b2) * percent;
|
||||
int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
|
||||
float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
|
||||
r = frames[frame + R];
|
||||
g = frames[frame + G];
|
||||
b = frames[frame + B];
|
||||
a = frames[frame + A];
|
||||
r2 = frames[frame + R2];
|
||||
g2 = frames[frame + G2];
|
||||
b2 = frames[frame + B2];
|
||||
r += (frames[frame + NEXT_R] - r) * percent;
|
||||
g += (frames[frame + NEXT_G] - g) * percent;
|
||||
b += (frames[frame + NEXT_B] - b) * percent;
|
||||
a += (frames[frame + NEXT_A] - a) * percent;
|
||||
r2 += (frames[frame + NEXT_R2] - r2) * percent;
|
||||
g2 += (frames[frame + NEXT_G2] - g2) * percent;
|
||||
b2 += (frames[frame + NEXT_B2] - b2) * percent;
|
||||
}
|
||||
if (alpha == 1) {
|
||||
slot.color.set(r, g, b, a);
|
||||
@ -987,7 +964,7 @@ public class Animation {
|
||||
final String[] attachmentNames;
|
||||
|
||||
public AttachmentTimeline (int frameCount, int slotIndex) {
|
||||
super(frameCount, 1, TimelineType.attachment.ordinal() + "|" + slotIndex);
|
||||
super(frameCount, 1, Property.attachment.ordinal() + "|" + slotIndex);
|
||||
this.slotIndex = slotIndex;
|
||||
attachmentNames = new String[frameCount];
|
||||
}
|
||||
@ -1031,13 +1008,7 @@ public class Animation {
|
||||
return;
|
||||
}
|
||||
|
||||
int frameIndex;
|
||||
if (time >= frames[frames.length - 1]) // Time is after last frame.
|
||||
frameIndex = frames.length - 1;
|
||||
else
|
||||
frameIndex = binarySearch(frames, time) - 1;
|
||||
|
||||
String attachmentName = attachmentNames[frameIndex];
|
||||
String attachmentName = attachmentNames[binarySearch(frames, time)];
|
||||
slot.setAttachment(attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName));
|
||||
}
|
||||
}
|
||||
@ -1049,7 +1020,7 @@ public class Animation {
|
||||
private final float[][] frameVertices;
|
||||
|
||||
public DeformTimeline (int frameCount, int bezierCount, int slotIndex, VertexAttachment attachment) {
|
||||
super(frameCount, 1, bezierCount, TimelineType.deform.ordinal() + "|" + slotIndex + "|" + attachment.getId());
|
||||
super(frameCount, 1, bezierCount, Property.deform.ordinal() + "|" + slotIndex + "|" + attachment.getId());
|
||||
this.slotIndex = slotIndex;
|
||||
this.attachment = attachment;
|
||||
frameVertices = new float[frameCount][];
|
||||
@ -1185,11 +1156,10 @@ public class Animation {
|
||||
return;
|
||||
}
|
||||
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = binarySearch(frames, time);
|
||||
float[] prevVertices = frameVertices[frame - 1];
|
||||
float[] nextVertices = frameVertices[frame];
|
||||
float percent = getCurvePercent(frame - 1, time, frames[frame - 1], frames[frame]);
|
||||
float percent = getCurvePercent(frame, time, frame, 1);
|
||||
float[] prevVertices = frameVertices[frame];
|
||||
float[] nextVertices = frameVertices[frame + 1];
|
||||
|
||||
if (alpha == 1) {
|
||||
if (blend == add) {
|
||||
@ -1269,7 +1239,7 @@ public class Animation {
|
||||
private final Event[] events;
|
||||
|
||||
public EventTimeline (int frameCount) {
|
||||
super(frameCount, 1, Integer.toString(TimelineType.event.ordinal()));
|
||||
super(frameCount, 1, Integer.toString(Property.event.ordinal()));
|
||||
events = new Event[frameCount];
|
||||
}
|
||||
|
||||
@ -1307,7 +1277,7 @@ public class Animation {
|
||||
if (lastTime < frames[0])
|
||||
frame = 0;
|
||||
else {
|
||||
frame = binarySearch(frames, lastTime);
|
||||
frame = binarySearch(frames, lastTime) + 1;
|
||||
float frameTime = frames[frame];
|
||||
while (frame > 0) { // Fire multiple events with the same frame.
|
||||
if (frames[frame - 1] != frameTime) break;
|
||||
@ -1324,7 +1294,7 @@ public class Animation {
|
||||
private final int[][] drawOrders;
|
||||
|
||||
public DrawOrderTimeline (int frameCount) {
|
||||
super(frameCount, 1, Integer.toString(TimelineType.drawOrder.ordinal()));
|
||||
super(frameCount, 1, Integer.toString(Property.drawOrder.ordinal()));
|
||||
drawOrders = new int[frameCount][];
|
||||
}
|
||||
|
||||
@ -1361,13 +1331,7 @@ public class Animation {
|
||||
return;
|
||||
}
|
||||
|
||||
int frame;
|
||||
if (time >= frames[frames.length - 1]) // Time is after last frame.
|
||||
frame = frames.length - 1;
|
||||
else
|
||||
frame = binarySearch(frames, time) - 1;
|
||||
|
||||
int[] drawOrderToSetupIndex = drawOrders[frame];
|
||||
int[] drawOrderToSetupIndex = drawOrders[binarySearch(frames, time)];
|
||||
if (drawOrderToSetupIndex == null)
|
||||
arraycopy(slots.items, 0, drawOrder.items, 0, slots.size);
|
||||
else {
|
||||
@ -1381,14 +1345,13 @@ public class Animation {
|
||||
* {@link IkConstraint#getBendDirection()}, {@link IkConstraint#getStretch()}, and {@link IkConstraint#getCompress()}. */
|
||||
static public class IkConstraintTimeline extends PercentCurveTimeline {
|
||||
static public final int ENTRIES = 6;
|
||||
static private final int PREV_TIME = -6, PREV_MIX = -5, PREV_SOFTNESS = -4, PREV_BEND_DIRECTION = -3, PREV_COMPRESS = -2,
|
||||
PREV_STRETCH = -1;
|
||||
static private final int MIX = 1, SOFTNESS = 2, BEND_DIRECTION = 3, COMPRESS = 4, STRETCH = 5;
|
||||
static private final int NEXT_MIX = 7, NEXT_SOFTNESS = 8;
|
||||
|
||||
final int ikConstraintIndex;
|
||||
|
||||
public IkConstraintTimeline (int frameCount, int bezierCount, int ikConstraintIndex) {
|
||||
super(frameCount, ENTRIES, bezierCount, TimelineType.ikConstraint.ordinal() + "|" + ikConstraintIndex);
|
||||
super(frameCount, ENTRIES, bezierCount, Property.ikConstraint.ordinal() + "|" + ikConstraintIndex);
|
||||
this.ikConstraintIndex = ikConstraintIndex;
|
||||
}
|
||||
|
||||
@ -1439,57 +1402,58 @@ public class Animation {
|
||||
}
|
||||
|
||||
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
||||
int i = frames.length - ENTRIES;
|
||||
if (blend == setup) {
|
||||
constraint.mix = constraint.data.mix + (frames[frames.length + PREV_MIX] - constraint.data.mix) * alpha;
|
||||
constraint.softness = constraint.data.softness
|
||||
+ (frames[frames.length + PREV_SOFTNESS] - constraint.data.softness) * alpha;
|
||||
constraint.mix = constraint.data.mix + (frames[i + MIX] - constraint.data.mix) * alpha;
|
||||
constraint.softness = constraint.data.softness + (frames[i + SOFTNESS] - constraint.data.softness) * alpha;
|
||||
if (direction == out) {
|
||||
constraint.bendDirection = constraint.data.bendDirection;
|
||||
constraint.compress = constraint.data.compress;
|
||||
constraint.stretch = constraint.data.stretch;
|
||||
} else {
|
||||
constraint.bendDirection = (int)frames[frames.length + PREV_BEND_DIRECTION];
|
||||
constraint.compress = frames[frames.length + PREV_COMPRESS] != 0;
|
||||
constraint.stretch = frames[frames.length + PREV_STRETCH] != 0;
|
||||
constraint.bendDirection = (int)frames[i + BEND_DIRECTION];
|
||||
constraint.compress = frames[i + COMPRESS] != 0;
|
||||
constraint.stretch = frames[i + STRETCH] != 0;
|
||||
}
|
||||
} else {
|
||||
constraint.mix += (frames[frames.length + PREV_MIX] - constraint.mix) * alpha;
|
||||
constraint.softness += (frames[frames.length + PREV_SOFTNESS] - constraint.softness) * alpha;
|
||||
constraint.mix += (frames[i + MIX] - constraint.mix) * alpha;
|
||||
constraint.softness += (frames[i + SOFTNESS] - constraint.softness) * alpha;
|
||||
if (direction == in) {
|
||||
constraint.bendDirection = (int)frames[frames.length + PREV_BEND_DIRECTION];
|
||||
constraint.compress = frames[frames.length + PREV_COMPRESS] != 0;
|
||||
constraint.stretch = frames[frames.length + PREV_STRETCH] != 0;
|
||||
constraint.bendDirection = (int)frames[i + BEND_DIRECTION];
|
||||
constraint.compress = frames[i + COMPRESS] != 0;
|
||||
constraint.stretch = frames[i + STRETCH] != 0;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = binarySearch(frames, time, ENTRIES);
|
||||
float mix = frames[frame + PREV_MIX];
|
||||
float softness = frames[frame + PREV_SOFTNESS];
|
||||
float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
|
||||
int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
|
||||
float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
|
||||
float mix = frames[frame + MIX];
|
||||
float softness = frames[frame + SOFTNESS];
|
||||
|
||||
if (blend == setup) {
|
||||
constraint.mix = constraint.data.mix + (mix + (frames[frame + MIX] - mix) * percent - constraint.data.mix) * alpha;
|
||||
constraint.mix = constraint.data.mix
|
||||
+ (mix + (frames[frame + NEXT_MIX] - mix) * percent - constraint.data.mix) * alpha;
|
||||
constraint.softness = constraint.data.softness
|
||||
+ (softness + (frames[frame + SOFTNESS] - softness) * percent - constraint.data.softness) * alpha;
|
||||
+ (softness + (frames[frame + NEXT_SOFTNESS] - softness) * percent - constraint.data.softness) * alpha;
|
||||
if (direction == out) {
|
||||
constraint.bendDirection = constraint.data.bendDirection;
|
||||
constraint.compress = constraint.data.compress;
|
||||
constraint.stretch = constraint.data.stretch;
|
||||
} else {
|
||||
constraint.bendDirection = (int)frames[frame + PREV_BEND_DIRECTION];
|
||||
constraint.compress = frames[frame + PREV_COMPRESS] != 0;
|
||||
constraint.stretch = frames[frame + PREV_STRETCH] != 0;
|
||||
constraint.bendDirection = (int)frames[frame + BEND_DIRECTION];
|
||||
constraint.compress = frames[frame + COMPRESS] != 0;
|
||||
constraint.stretch = frames[frame + STRETCH] != 0;
|
||||
}
|
||||
} else {
|
||||
constraint.mix += (mix + (frames[frame + MIX] - mix) * percent - constraint.mix) * alpha;
|
||||
constraint.softness += (softness + (frames[frame + SOFTNESS] - softness) * percent - constraint.softness) * alpha;
|
||||
constraint.mix += (mix + (frames[frame + NEXT_MIX] - mix) * percent - constraint.mix) * alpha;
|
||||
constraint.softness += (softness + (frames[frame + NEXT_SOFTNESS] - softness) * percent - constraint.softness)
|
||||
* alpha;
|
||||
if (direction == in) {
|
||||
constraint.bendDirection = (int)frames[frame + PREV_BEND_DIRECTION];
|
||||
constraint.compress = frames[frame + PREV_COMPRESS] != 0;
|
||||
constraint.stretch = frames[frame + PREV_STRETCH] != 0;
|
||||
constraint.bendDirection = (int)frames[frame + BEND_DIRECTION];
|
||||
constraint.compress = frames[frame + COMPRESS] != 0;
|
||||
constraint.stretch = frames[frame + STRETCH] != 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1499,13 +1463,13 @@ public class Animation {
|
||||
* {@link TransformConstraint#getScaleMix()}, and {@link TransformConstraint#getShearMix()}. */
|
||||
static public class TransformConstraintTimeline extends PercentCurveTimeline {
|
||||
static public final int ENTRIES = 5;
|
||||
static private final int PREV_TIME = -5, PREV_ROTATE = -4, PREV_TRANSLATE = -3, PREV_SCALE = -2, PREV_SHEAR = -1;
|
||||
static private final int ROTATE = 1, TRANSLATE = 2, SCALE = 3, SHEAR = 4;
|
||||
static private final int NEXT_ROTATE = 6, NEXT_TRANSLATE = 7, NEXT_SCALE = 8, NEXT_SHEAR = 9;
|
||||
|
||||
final int transformConstraintIndex;
|
||||
|
||||
public TransformConstraintTimeline (int frameCount, int bezierCount, int transformConstraintIndex) {
|
||||
super(frameCount, ENTRIES, bezierCount, TimelineType.transformConstraint.ordinal() + "|" + transformConstraintIndex);
|
||||
super(frameCount, ENTRIES, bezierCount, Property.transformConstraint.ordinal() + "|" + transformConstraintIndex);
|
||||
this.transformConstraintIndex = transformConstraintIndex;
|
||||
}
|
||||
|
||||
@ -1554,23 +1518,22 @@ public class Animation {
|
||||
|
||||
float rotate, translate, scale, shear;
|
||||
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
||||
int i = frames.length;
|
||||
rotate = frames[i + PREV_ROTATE];
|
||||
translate = frames[i + PREV_TRANSLATE];
|
||||
scale = frames[i + PREV_SCALE];
|
||||
shear = frames[i + PREV_SHEAR];
|
||||
int i = frames.length - ENTRIES;
|
||||
rotate = frames[i + ROTATE];
|
||||
translate = frames[i + TRANSLATE];
|
||||
scale = frames[i + SCALE];
|
||||
shear = frames[i + SHEAR];
|
||||
} else {
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = binarySearch(frames, time, ENTRIES);
|
||||
rotate = frames[frame + PREV_ROTATE];
|
||||
translate = frames[frame + PREV_TRANSLATE];
|
||||
scale = frames[frame + PREV_SCALE];
|
||||
shear = frames[frame + PREV_SHEAR];
|
||||
float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
|
||||
rotate += (frames[frame + ROTATE] - rotate) * percent;
|
||||
translate += (frames[frame + TRANSLATE] - translate) * percent;
|
||||
scale += (frames[frame + SCALE] - scale) * percent;
|
||||
shear += (frames[frame + SHEAR] - shear) * percent;
|
||||
int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
|
||||
float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
|
||||
rotate = frames[frame + ROTATE];
|
||||
translate = frames[frame + TRANSLATE];
|
||||
scale = frames[frame + SCALE];
|
||||
shear = frames[frame + SHEAR];
|
||||
rotate += (frames[frame + NEXT_ROTATE] - rotate) * percent;
|
||||
translate += (frames[frame + NEXT_TRANSLATE] - translate) * percent;
|
||||
scale += (frames[frame + NEXT_SCALE] - scale) * percent;
|
||||
shear += (frames[frame + NEXT_SHEAR] - shear) * percent;
|
||||
}
|
||||
if (blend == setup) {
|
||||
TransformConstraintData data = constraint.data;
|
||||
@ -1592,7 +1555,7 @@ public class Animation {
|
||||
final int pathConstraintIndex;
|
||||
|
||||
public PathConstraintPositionTimeline (int frameCount, int bezierCount, int pathConstraintIndex) {
|
||||
super(frameCount, bezierCount, TimelineType.pathConstraintPosition.ordinal() + "|" + pathConstraintIndex);
|
||||
super(frameCount, bezierCount, Property.pathConstraintPosition.ordinal() + "|" + pathConstraintIndex);
|
||||
this.pathConstraintIndex = pathConstraintIndex;
|
||||
}
|
||||
|
||||
@ -1618,17 +1581,7 @@ public class Animation {
|
||||
return;
|
||||
}
|
||||
|
||||
float position;
|
||||
if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
|
||||
position = frames[frames.length + PREV_VALUE];
|
||||
else {
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = binarySearch2(frames, time);
|
||||
position = getCurveValue((frame >> 1) - 1, time, //
|
||||
frames[frame + PREV_TIME], frames[frame + PREV_VALUE], //
|
||||
frames[frame], frames[frame + VALUE]);
|
||||
}
|
||||
|
||||
float position = getCurveValue(time);
|
||||
if (blend == setup)
|
||||
constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
|
||||
else
|
||||
@ -1641,7 +1594,7 @@ public class Animation {
|
||||
final int pathConstraintIndex;
|
||||
|
||||
public PathConstraintSpacingTimeline (int frameCount, int bezierCount, int pathConstraintIndex) {
|
||||
super(frameCount, bezierCount, TimelineType.pathConstraintSpacing.ordinal() + "|" + pathConstraintIndex);
|
||||
super(frameCount, bezierCount, Property.pathConstraintSpacing.ordinal() + "|" + pathConstraintIndex);
|
||||
this.pathConstraintIndex = pathConstraintIndex;
|
||||
}
|
||||
|
||||
@ -1667,17 +1620,7 @@ public class Animation {
|
||||
return;
|
||||
}
|
||||
|
||||
float spacing;
|
||||
if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
|
||||
spacing = frames[frames.length + PREV_VALUE];
|
||||
else {
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = binarySearch2(frames, time);
|
||||
spacing = getCurveValue((frame >> 1) - 1, time, //
|
||||
frames[frame + PREV_TIME], frames[frame + PREV_VALUE], //
|
||||
frames[frame], frames[frame + VALUE]);
|
||||
}
|
||||
|
||||
float spacing = getCurveValue(time);
|
||||
if (blend == setup)
|
||||
constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
|
||||
else
|
||||
@ -1691,7 +1634,7 @@ public class Animation {
|
||||
final int pathConstraintIndex;
|
||||
|
||||
public PathConstraintMixTimeline (int frameCount, int bezierCount, int pathConstraintIndex) {
|
||||
super(frameCount, bezierCount, TimelineType.pathConstraintMix.ordinal() + "|" + pathConstraintIndex);
|
||||
super(frameCount, bezierCount, Property.pathConstraintMix.ordinal() + "|" + pathConstraintIndex);
|
||||
this.pathConstraintIndex = pathConstraintIndex;
|
||||
}
|
||||
|
||||
@ -1721,16 +1664,15 @@ public class Animation {
|
||||
|
||||
float rotate, translate;
|
||||
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
||||
rotate = frames[frames.length + PREV_VALUE1];
|
||||
translate = frames[frames.length + PREV_VALUE2];
|
||||
rotate = frames[frames.length - ENTRIES + VALUE1];
|
||||
translate = frames[frames.length - ENTRIES + VALUE2];
|
||||
} else {
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = binarySearch(frames, time, ENTRIES);
|
||||
rotate = frames[frame + PREV_VALUE1];
|
||||
translate = frames[frame + PREV_VALUE2];
|
||||
float percent = getCurvePercent(frame / ENTRIES - 1, time, frames[frame + PREV_TIME], frames[frame]);
|
||||
rotate += (frames[frame + VALUE1] - rotate) * percent;
|
||||
translate += (frames[frame + VALUE2] - translate) * percent;
|
||||
int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES;
|
||||
float percent = getCurvePercent(frameIndex, time, frame, ENTRIES);
|
||||
rotate = frames[frame + VALUE1];
|
||||
translate = frames[frame + VALUE2];
|
||||
rotate += (frames[frame + NEXT_VALUE1] - rotate) * percent;
|
||||
translate += (frames[frame + NEXT_VALUE2] - translate) * percent;
|
||||
}
|
||||
|
||||
if (blend == setup) {
|
||||
|
||||
@ -29,8 +29,6 @@
|
||||
|
||||
package com.esotericsoftware.spine;
|
||||
|
||||
import static com.esotericsoftware.spine.Animation.ValueCurveTimeline.*;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.FloatArray;
|
||||
import com.badlogic.gdx.utils.IntArray;
|
||||
@ -366,15 +364,7 @@ public class AnimationState {
|
||||
}
|
||||
} else {
|
||||
r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
|
||||
if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
|
||||
r2 = bone.data.rotation + frames[frames.length + PREV_VALUE];
|
||||
else {
|
||||
// Interpolate between the previous frame and the current frame.
|
||||
int frame = Animation.binarySearch2(frames, time);
|
||||
r2 = bone.data.rotation + timeline.getCurveValue((frame >> 1) - 1, time, //
|
||||
frames[frame + PREV_TIME], frames[frame + PREV_VALUE], //
|
||||
frames[frame], frames[frame + VALUE]);
|
||||
}
|
||||
r2 = bone.data.rotation + timeline.getCurveValue(time);
|
||||
}
|
||||
|
||||
// Mix between rotations using the direction of the shortest route on the first frame.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user