[unity] Timeline count tooltip for animation list.

This commit is contained in:
pharan 2018-10-06 02:38:14 +08:00
parent 6e7370f603
commit 2dcff2e50f

View File

@ -451,7 +451,8 @@ namespace Spine.Unity.Editor {
}
//string frameCountString = (fps > 0) ? ("(" + (Mathf.RoundToInt(animation.Duration * fps)) + ")").PadLeft(12, ' ') : string.Empty;
//EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s" + frameCountString));
EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s"));
string durationString = animation.Duration.ToString("f3");
EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(durationString + "s", tooltip: string.Format("{0} seconds\n{1} timelines", durationString, animation.Timelines.Count)));
}
}
}