mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Mecanim Dummy Clip Generation Warning
There was a Unity bug causing an internal Dictionary add to fail, and thus prevent existing generated Mecanim controller from being updated. Posted on the Unity forums here: http://forum.unity3d.com/threads/bug-hidden-duplicate-animationclips.391202/
This commit is contained in:
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@ -4,6 +4,8 @@
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* SkeletonBaker added by Mitch Thompson
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* SkeletonBaker added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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*****************************************************************************/
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#define SPINE_SKELETON_ANIMATOR
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEditorInternal;
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@ -44,6 +46,133 @@ using Spine;
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/// </summary>
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/// </summary>
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public static class SkeletonBaker {
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public static class SkeletonBaker {
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#region SkeletonAnimator's Mecanim Clips
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#if SPINE_SKELETON_ANIMATOR
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public static void GenerateMecanimAnimationClips (SkeletonDataAsset skeletonDataAsset) {
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//skeletonDataAsset.Clear();
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var data = skeletonDataAsset.GetSkeletonData(true);
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if (data == null) {
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Debug.LogError("SkeletonData failed!", skeletonDataAsset);
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return;
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}
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string dataPath = AssetDatabase.GetAssetPath(skeletonDataAsset);
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string controllerPath = dataPath.Replace("_SkeletonData", "_Controller").Replace(".asset", ".controller");
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#if UNITY_5
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UnityEditor.Animations.AnimatorController controller;
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if (skeletonDataAsset.controller != null) {
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controller = (UnityEditor.Animations.AnimatorController)skeletonDataAsset.controller;
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controllerPath = AssetDatabase.GetAssetPath(controller);
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} else {
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if (File.Exists(controllerPath)) {
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if (EditorUtility.DisplayDialog("Controller Overwrite Warning", "Unknown Controller already exists at: " + controllerPath, "Update", "Overwrite")) {
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controller = (UnityEditor.Animations.AnimatorController)AssetDatabase.LoadAssetAtPath(controllerPath, typeof(RuntimeAnimatorController));
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} else {
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controller = (UnityEditor.Animations.AnimatorController)UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPath(controllerPath);
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}
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} else {
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controller = (UnityEditor.Animations.AnimatorController)UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPath(controllerPath);
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}
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}
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#else
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UnityEditorInternal.AnimatorController controller;
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if (skeletonDataAsset.controller != null) {
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controller = (UnityEditorInternal.AnimatorController)skeletonDataAsset.controller;
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controllerPath = AssetDatabase.GetAssetPath(controller);
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} else {
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if (File.Exists(controllerPath)) {
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if (EditorUtility.DisplayDialog("Controller Overwrite Warning", "Unknown Controller already exists at: " + controllerPath, "Update", "Overwrite")) {
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controller = (UnityEditorInternal.AnimatorController)AssetDatabase.LoadAssetAtPath(controllerPath, typeof(RuntimeAnimatorController));
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} else {
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controller = (UnityEditorInternal.AnimatorController)UnityEditorInternal.AnimatorController.CreateAnimatorControllerAtPath(controllerPath);
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}
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} else {
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controller = (UnityEditorInternal.AnimatorController)UnityEditorInternal.AnimatorController.CreateAnimatorControllerAtPath(controllerPath);
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}
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}
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#endif
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skeletonDataAsset.controller = controller;
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EditorUtility.SetDirty(skeletonDataAsset);
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UnityEngine.Object[] objs = AssetDatabase.LoadAllAssetsAtPath(controllerPath);
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var unityAnimationClipTable = new Dictionary<string, AnimationClip>();
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var spineAnimationTable = new Dictionary<string, Spine.Animation>();
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foreach (var o in objs) {
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//Debug.LogFormat("({0}){1} : {3} + {2} + {4}", o.GetType(), o.name, o.hideFlags, o.GetInstanceID(), o.GetHashCode());
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// There is a bug in Unity 5.3.3 (and likely before) that creates
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// a duplicate AnimationClip when you duplicate a Mecanim Animator State.
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// These duplicates seem to be identifiable by their HideFlags, so we'll exclude them.
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if (o is AnimationClip) {
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var clip = o as AnimationClip;
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if (!clip.HasFlag(HideFlags.HideInHierarchy)) {
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if (unityAnimationClipTable.ContainsKey(clip.name)) {
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Debug.LogWarningFormat("Duplicate AnimationClips were found named {0}", clip.name);
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}
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unityAnimationClipTable.Add(clip.name, clip);
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}
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}
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}
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foreach (var anim in data.Animations) {
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string name = anim.Name;
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spineAnimationTable.Add(name, anim);
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if (unityAnimationClipTable.ContainsKey(name) == false) {
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//generate new dummy clip
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AnimationClip newClip = new AnimationClip();
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newClip.name = name;
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#if !(UNITY_5)
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AnimationUtility.SetAnimationType(newClip, ModelImporterAnimationType.Generic);
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#endif
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AssetDatabase.AddObjectToAsset(newClip, controller);
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unityAnimationClipTable.Add(name, newClip);
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}
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AnimationClip clip = unityAnimationClipTable[name];
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clip.SetCurve("", typeof(GameObject), "dummy", AnimationCurve.Linear(0, 0, anim.Duration, 0));
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var settings = AnimationUtility.GetAnimationClipSettings(clip);
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settings.stopTime = anim.Duration;
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SetAnimationSettings(clip, settings);
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AnimationUtility.SetAnimationEvents(clip, new AnimationEvent[0]);
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foreach (Timeline t in anim.Timelines) {
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if (t is EventTimeline) {
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ParseEventTimeline((EventTimeline)t, clip, SendMessageOptions.DontRequireReceiver);
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}
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}
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EditorUtility.SetDirty(clip);
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unityAnimationClipTable.Remove(name);
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}
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//clear no longer used animations
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foreach (var clip in unityAnimationClipTable.Values) {
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AnimationClip.DestroyImmediate(clip, true);
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}
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AssetDatabase.Refresh();
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AssetDatabase.SaveAssets();
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}
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static bool HasFlag (this UnityEngine.Object o, HideFlags flagToCheck) {
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return (o.hideFlags & flagToCheck) == flagToCheck;
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}
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#endif
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#endregion
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#region Baking
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/// <summary>
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/// <summary>
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/// Interval between key sampling for Bezier curves, IK controlled bones, and Inherit Rotation effected bones.
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/// Interval between key sampling for Bezier curves, IK controlled bones, and Inherit Rotation effected bones.
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/// </summary>
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/// </summary>
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@ -89,8 +218,8 @@ public static class SkeletonBaker {
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}
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}
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#endif
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#endif
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Dictionary<string, AnimationClip> existingClipTable = new Dictionary<string, AnimationClip>();
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var existingClipTable = new Dictionary<string, AnimationClip>();
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List<string> unusedClipNames = new List<string>();
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var unusedClipNames = new List<string>();
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Object[] animObjs = AssetDatabase.LoadAllAssetsAtPath(controllerPath);
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Object[] animObjs = AssetDatabase.LoadAllAssetsAtPath(controllerPath);
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foreach (Object o in animObjs) {
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foreach (Object o in animObjs) {
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@ -344,115 +473,6 @@ public static class SkeletonBaker {
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}
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}
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public static void GenerateMecanimAnimationClips (SkeletonDataAsset skeletonDataAsset) {
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var data = skeletonDataAsset.GetSkeletonData(true);
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if (data == null) {
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Debug.LogError("SkeletonData failed!", skeletonDataAsset);
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return;
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}
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string dataPath = AssetDatabase.GetAssetPath(skeletonDataAsset);
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string controllerPath = dataPath.Replace("_SkeletonData", "_Controller").Replace(".asset", ".controller");
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#if UNITY_5
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UnityEditor.Animations.AnimatorController controller;
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if (skeletonDataAsset.controller != null) {
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controller = (UnityEditor.Animations.AnimatorController)skeletonDataAsset.controller;
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controllerPath = AssetDatabase.GetAssetPath(controller);
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} else {
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if (File.Exists(controllerPath)) {
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if (EditorUtility.DisplayDialog("Controller Overwrite Warning", "Unknown Controller already exists at: " + controllerPath, "Update", "Overwrite")) {
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controller = (UnityEditor.Animations.AnimatorController)AssetDatabase.LoadAssetAtPath(controllerPath, typeof(RuntimeAnimatorController));
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} else {
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controller = (UnityEditor.Animations.AnimatorController)UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPath(controllerPath);
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}
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} else {
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controller = (UnityEditor.Animations.AnimatorController)UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPath(controllerPath);
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}
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}
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#else
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UnityEditorInternal.AnimatorController controller;
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if (skeletonDataAsset.controller != null) {
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controller = (UnityEditorInternal.AnimatorController)skeletonDataAsset.controller;
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controllerPath = AssetDatabase.GetAssetPath(controller);
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} else {
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if (File.Exists(controllerPath)) {
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if (EditorUtility.DisplayDialog("Controller Overwrite Warning", "Unknown Controller already exists at: " + controllerPath, "Update", "Overwrite")) {
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controller = (UnityEditorInternal.AnimatorController)AssetDatabase.LoadAssetAtPath(controllerPath, typeof(RuntimeAnimatorController));
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} else {
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controller = (UnityEditorInternal.AnimatorController)UnityEditorInternal.AnimatorController.CreateAnimatorControllerAtPath(controllerPath);
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}
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} else {
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controller = (UnityEditorInternal.AnimatorController)UnityEditorInternal.AnimatorController.CreateAnimatorControllerAtPath(controllerPath);
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}
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}
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#endif
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skeletonDataAsset.controller = controller;
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EditorUtility.SetDirty(skeletonDataAsset);
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Object[] objs = AssetDatabase.LoadAllAssetsAtPath(controllerPath);
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Dictionary<string, AnimationClip> clipTable = new Dictionary<string, AnimationClip>();
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Dictionary<string, Spine.Animation> animTable = new Dictionary<string, Spine.Animation>();
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foreach (var o in objs) {
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if (o is AnimationClip) {
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clipTable.Add(o.name, (AnimationClip)o);
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}
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}
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foreach (var anim in data.Animations) {
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string name = anim.Name;
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animTable.Add(name, anim);
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if (clipTable.ContainsKey(name) == false) {
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//generate new dummy clip
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AnimationClip newClip = new AnimationClip();
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newClip.name = name;
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#if UNITY_5
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#else
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AnimationUtility.SetAnimationType(newClip, ModelImporterAnimationType.Generic);
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#endif
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AssetDatabase.AddObjectToAsset(newClip, controller);
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clipTable.Add(name, newClip);
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}
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AnimationClip clip = clipTable[name];
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clip.SetCurve("", typeof(GameObject), "dummy", AnimationCurve.Linear(0, 0, anim.Duration, 0));
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var settings = AnimationUtility.GetAnimationClipSettings(clip);
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settings.stopTime = anim.Duration;
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SetAnimationSettings(clip, settings);
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AnimationUtility.SetAnimationEvents(clip, new AnimationEvent[0]);
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foreach (Timeline t in anim.Timelines) {
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if (t is EventTimeline) {
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ParseEventTimeline((EventTimeline)t, clip, SendMessageOptions.DontRequireReceiver);
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}
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}
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EditorUtility.SetDirty(clip);
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clipTable.Remove(name);
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}
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//clear no longer used animations
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foreach (var clip in clipTable.Values) {
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AnimationClip.DestroyImmediate(clip, true);
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}
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AssetDatabase.Refresh();
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AssetDatabase.SaveAssets();
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}
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static Bone extractionBone;
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static Bone extractionBone;
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static Slot extractionSlot;
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static Slot extractionSlot;
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return arr;
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return arr;
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}
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}
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static void SetAnimationSettings (AnimationClip clip, AnimationClipSettings settings) {
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#if UNITY_5
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AnimationUtility.SetAnimationClipSettings(clip, settings);
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#else
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MethodInfo methodInfo = typeof(AnimationUtility).GetMethod("SetAnimationClipSettings", BindingFlags.Static | BindingFlags.NonPublic);
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methodInfo.Invoke(null, new object[] { clip, settings });
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EditorUtility.SetDirty(clip);
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#endif
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}
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static AnimationClip ExtractAnimation (string name, SkeletonData skeletonData, Dictionary<int, List<string>> slotLookup, bool bakeIK, SendMessageOptions eventOptions, AnimationClip clip = null) {
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static AnimationClip ExtractAnimation (string name, SkeletonData skeletonData, Dictionary<int, List<string>> slotLookup, bool bakeIK, SendMessageOptions eventOptions, AnimationClip clip = null) {
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var animation = skeletonData.FindAnimation(name);
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var animation = skeletonData.FindAnimation(name);
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ae.functionName = ev.Data.Name;
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ae.functionName = ev.Data.Name;
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ae.messageOptions = eventOptions;
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ae.messageOptions = eventOptions;
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if (ev.String != "" && ev.String != null) {
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if (!string.IsNullOrEmpty(ev.String)) {
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ae.stringParameter = ev.String;
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ae.stringParameter = ev.String;
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} else {
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} else {
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if (ev.Int == 0 && ev.Float == 0) {
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if (ev.Int == 0 && ev.Float == 0) {
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AnimationUtility.SetEditorCurve(clip, yBind, new AnimationCurve());
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AnimationUtility.SetEditorCurve(clip, yBind, new AnimationCurve());
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EditorCurveBinding zBind = EditorCurveBinding.FloatCurve(path, typeof(Transform), propertyName + ".z");
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EditorCurveBinding zBind = EditorCurveBinding.FloatCurve(path, typeof(Transform), propertyName + ".z");
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AnimationUtility.SetEditorCurve(clip, zBind, curve);
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AnimationUtility.SetEditorCurve(clip, zBind, curve);
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}
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}
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static string GetPath (BoneData b) {
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static string GetPath (BoneData b) {
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return GetPathRecurse(b.Parent) + "/" + b.Name;
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return GetPathRecurse(b.Parent) + "/" + b.Name;
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}
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}
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#endregion
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static void SetAnimationSettings (AnimationClip clip, AnimationClipSettings settings) {
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#if UNITY_5
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AnimationUtility.SetAnimationClipSettings(clip, settings);
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#else
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MethodInfo methodInfo = typeof(AnimationUtility).GetMethod("SetAnimationClipSettings", BindingFlags.Static | BindingFlags.NonPublic);
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methodInfo.Invoke(null, new object[] { clip, settings });
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EditorUtility.SetDirty(clip);
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#endif
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}
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}
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}
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