[ts] Fixed test-drawcalls asset paths.

This commit is contained in:
badlogic 2021-10-13 15:24:28 +02:00
parent 947da83533
commit 308da950df

View File

@ -21,7 +21,7 @@
info;
loadAssets(canvas) {
this.numSkeletons = 100;
this.numSkeletons = 400;
this.skeletons = [];
this.states = [];
this.info = document.querySelector("#info")[0];
@ -45,7 +45,7 @@
for (var i = 0; i < this.numSkeletons; i++) {
let skeleton = new spine.Skeleton(skeletonData);
// Create the animation state
// Create the animation state
let state = new spine.AnimationState(stateData);
state.setAnimation(0, "dance", true);
@ -92,13 +92,13 @@
renderer.drawSkeleton(skeleton, true);
}
renderer.end();
info.innerText = "Draw calls: " + renderer.batcher.drawCalls;
info.innerText = "Draw calls: " + renderer.batcher.drawCalls + ", FPS: " + canvas.time.framesPerSecond.toFixed(0);
}
}
// Create the Spine canvas which runs the app
new spine.SpineCanvas(document.getElementById("canvas"), {
pathPrefix: "assets/",
pathPrefix: "../example/assets/",
app: new App()
});
</script>