[ts] Fixed up skins example.

This commit is contained in:
badlogic 2017-10-30 13:49:35 +01:00
parent f750b3f708
commit 30d65cfe4a

View File

@ -59,7 +59,7 @@ var skinsDemo = function(canvas, bgColor) {
}
function setupAnimations(state) {
/*state.addAnimation(0, "idle", true, 1);
state.addAnimation(0, "idle", true, 1);
state.addAnimation(0, "walk", true, 2);
state.addAnimation(0, "run", true, 4);
state.addAnimation(0, "roll", false, 3);
@ -78,10 +78,10 @@ var skinsDemo = function(canvas, bgColor) {
state.addAnimation(0, "punch1", false, 1.5);
state.addAnimation(0, "punch2", false, 0);
state.addAnimation(0, "block", true, 0);
state.addAnimation(0, "hitBig", false, 1.5);*/
state.addAnimation(0, "hitBig", false, 1.5);
state.addAnimation(0, "floorIdle", true, 0);
state.addAnimation(0, "floorGetUp", false, 1.5);
/*state.addAnimation(0, "idle", true, 0);
state.addAnimation(0, "idle", true, 0);
state.addAnimation(0, "meleeSwing1-fullBody", false, 1.5);
state.addAnimation(0, "idle", true, 0);
state.addAnimation(0, "meleeSwing2-fullBody", false, 1.5);
@ -96,7 +96,7 @@ var skinsDemo = function(canvas, bgColor) {
};
state.setAnimation(1, "empty", false, 0);
state.setAnimation(1, "hideSword", false, 2);*/
state.setAnimation(1, "hideSword", false, 2);
}
function setupUI() {