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[godot] Remove remaining bind slots code from SpineSprite
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@ -63,7 +63,6 @@ void SpineSprite::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton_data_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonDataResource"), "set_skeleton_data_res", "get_skeleton_data_res");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Process,Physics,Manual"), "set_update_mode", "get_update_mode");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bind_slot_nodes"), "set_bind_slot_nodes", "get_bind_slot_nodes");
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BIND_ENUM_CONSTANT(UpdateMode::UpdateMode_Process)
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BIND_ENUM_CONSTANT(UpdateMode::UpdateMode_Physics)
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@ -85,10 +85,6 @@ public:
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void update_skeleton(float delta);
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Array get_bind_slot_nodes();
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void set_bind_slot_nodes(Array v);
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Transform2D get_global_bone_transform(const String &bone_name);
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void set_global_bone_transform(const String &bone_name, Transform2D transform);
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