Made consistent when slot vertices and attachment time are reset.

setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.

http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
This commit is contained in:
NathanSweet 2016-01-15 07:02:09 +01:00
parent c7bb3f3af8
commit 318b9939e6
6 changed files with 45 additions and 16 deletions

View File

@ -71,6 +71,7 @@ public class Slot {
/** Sets the attachment and resets {@link #getAttachmentTime()}.
* @param attachment May be null. */
public function set attachment (attachment:Attachment) : void {
if (_attachment == attachment) return;
_attachment = attachment;
_attachmentTime = _bone._skeleton.time;
attachmentVertices.length = 0;
@ -91,7 +92,12 @@ public class Slot {
g = _data.g;
b = _data.b;
a = _data.a;
attachment = _data.attachmentName == null ? null : _bone._skeleton.getAttachmentForSlotIndex(slotIndex, data.attachmentName);
if (_data.attachmentName == null)
attachment = null;
else {
_attachment = null;
attachment = _bone._skeleton.getAttachmentForSlotIndex(slotIndex, data.attachmentName);
}
}
public function toString () : String {

View File

@ -51,6 +51,7 @@ void spSlot_dispose (spSlot* self) {
}
void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
if (attachment == self->attachment) return;
CONST_CAST(spAttachment*, self->attachment) = attachment;
SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time;
self->attachmentVerticesCount = 0;
@ -72,7 +73,9 @@ void spSlot_setToSetupPose (spSlot* self) {
self->b = self->data->b;
self->a = self->data->a;
if (self->data->attachmentName) {
if (!self->data->attachmentName)
spSlot_setAttachment(self, 0);
else {
/* Find slot index. */
int i;
for (i = 0; i < self->bone->skeleton->data->slotsCount; ++i) {
@ -81,6 +84,7 @@ void spSlot_setToSetupPose (spSlot* self) {
break;
}
}
CONST_CAST(spAttachment*, self->attachment) = 0;
spSlot_setAttachment(self, attachment);
}
spSlot_setAttachment(self, attachment);
}

View File

@ -55,6 +55,7 @@ namespace Spine {
return attachment;
}
set {
if (attachment == value) return;
attachment = value;
attachmentTime = bone.skeleton.time;
attachmentVerticesCount = 0;
@ -86,7 +87,12 @@ namespace Spine {
g = data.g;
b = data.b;
a = data.a;
Attachment = data.attachmentName == null ? null : bone.skeleton.GetAttachment(slotIndex, data.attachmentName);
if (data.attachmentName == null)
Attachment = null;
else {
attachment = null;
Attachment = bone.skeleton.GetAttachment(slotIndex, data.attachmentName);
}
}
public void SetToSetupPose () {

View File

@ -178,6 +178,7 @@ spine.Slot.prototype = {
attachment: null,
attachmentVertices: [],
setAttachment: function (attachment) {
if (this.attachment == attachment) return;
this.attachment = attachment;
this._attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0;
@ -195,11 +196,16 @@ spine.Slot.prototype = {
this.b = data.b;
this.a = data.a;
var slotDatas = this.bone.skeleton.data.slots;
for (var i = 0, n = slotDatas.length; i < n; i++) {
if (slotDatas[i] == data) {
this.setAttachment(!data.attachmentName ? null : this.bone.skeleton.getAttachmentBySlotIndex(i, data.attachmentName));
break;
if (!data.attachmentName)
this.setAttachment(null);
else {
var slotDatas = this.bone.skeleton.data.slots;
for (var i = 0, n = slotDatas.length; i < n; i++) {
if (slotDatas[i] == data) {
this.attachment = null;
this.setAttachment(this.bone.skeleton.getAttachmentBySlotIndex(i, data.attachmentName));
break;
}
}
}
}

View File

@ -91,10 +91,10 @@ public class Slot {
return attachment;
}
/** Sets the attachment, resets {@link #getAttachmentTime()}, and clears {@link #getAttachmentVertices()}.
/** Sets the attachment and if it changed, resets {@link #getAttachmentTime()} and clears {@link #getAttachmentVertices()}.
* @param attachment May be null. */
public void setAttachment (Attachment attachment) {
if (this.attachment == attachment) return;
if (this.attachment != attachment) return;
this.attachment = attachment;
attachmentTime = bone.skeleton.time;
attachmentVertices.clear();
@ -119,7 +119,12 @@ public class Slot {
void setToSetupPose (int slotIndex) {
color.set(data.color);
setAttachment(data.attachmentName == null ? null : bone.skeleton.getAttachment(slotIndex, data.attachmentName));
if (data.attachmentName == null)
setAttachment(null);
else {
attachment = null;
setAttachment(bone.skeleton.getAttachment(slotIndex, data.attachmentName));
}
}
public void setToSetupPose () {

View File

@ -52,6 +52,7 @@ function Slot.new (slotData, bone)
end
function self:setAttachment (attachment)
if self.attachment == attachment then return end
self.attachment = attachment
self.attachmentTime = self.bone.skeleton.time
self.attachmentVerticesCount = 0
@ -70,11 +71,12 @@ function Slot.new (slotData, bone)
self:setColor(data.r, data.g, data.b, data.a)
local attachment
if data.attachmentName then
attachment = self.bone.skeleton:getAttachment(data.name, data.attachmentName)
if not data.attachmentName then
self:setAttachment(nil)
else
self.attachment = nil
self:setAttachment(self.bone.skeleton:getAttachment(data.name, data.attachmentName))
end
self:setAttachment(attachment)
end
self:setToSetupPose()