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Ensure the track entry has the correct time when start and end are fired.
#154
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@ -68,8 +68,11 @@ public class AnimationState {
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if (next != null) {
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float nextTime = current.lastTime - next.delay;
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if (nextTime >= 0) {
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next.time = nextTime;
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float nextDelta = delta * next.timeScale;
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next.time = nextTime + nextDelta; // For start event to see correct time.
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current.time += delta * current.timeScale; // For end event to see correct time.
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setCurrent(i, next);
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next.time -= nextDelta; // Prevent increasing time twice, below.
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current = next;
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}
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} else if (!current.loop && current.lastTime >= current.endTime) {
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