Ensure the track entry has the correct time when start and end are fired.

#154
This commit is contained in:
NathanSweet 2016-01-12 17:18:45 +01:00
parent b6f7e50ff7
commit c7bb3f3af8

View File

@ -68,8 +68,11 @@ public class AnimationState {
if (next != null) {
float nextTime = current.lastTime - next.delay;
if (nextTime >= 0) {
next.time = nextTime;
float nextDelta = delta * next.timeScale;
next.time = nextTime + nextDelta; // For start event to see correct time.
current.time += delta * current.timeScale; // For end event to see correct time.
setCurrent(i, next);
next.time -= nextDelta; // Prevent increasing time twice, below.
current = next;
}
} else if (!current.loop && current.lastTime >= current.endTime) {