[unity] Remove unused local.

This commit is contained in:
pharan 2018-10-01 22:03:45 +08:00
parent a03b0cc288
commit 32d56c9c68

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@ -206,7 +206,6 @@ namespace Spine.Unity.Modules {
var t = new DeformTimeline(1);
t.slotIndex = timeline.slotIndex;
t.attachment = timeline.attachment;
var slotData = skeletonData.slots.Items[t.slotIndex];
if (t.attachment.IsWeighted()) {
t.SetFrame(0, 0, new float[t.attachment.vertices.Length]);