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[unity] Remove unused local.
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@ -206,7 +206,6 @@ namespace Spine.Unity.Modules {
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var t = new DeformTimeline(1);
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t.slotIndex = timeline.slotIndex;
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t.attachment = timeline.attachment;
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var slotData = skeletonData.slots.Items[t.slotIndex];
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if (t.attachment.IsWeighted()) {
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t.SetFrame(0, 0, new float[t.attachment.vertices.Length]);
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