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[unity] Fixed SkeletonGraphic straight alpha settings in Render Texture FadeOut example scene.
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@ -1266,7 +1266,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d85b887af7e6c3f45a2e2d2920d641bc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4, type: 2}
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m_Material: {fileID: 2100000, guid: 9c6ec24bca5fc42489fe47358fef0d4a, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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