[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.

This commit is contained in:
badlogic 2019-04-08 17:47:42 +02:00
parent a3916b82c8
commit 35edb7922e

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@ -15,7 +15,7 @@ namespace UnrealBuildTool.Rules
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
PublicDefinitions.Add("SPINE_UE4"); PublicDefinitions.Add("SPINE_UE4");
} }
} }