[love] Fixed examples, fixed CHANGELOG

This commit is contained in:
badlogic 2017-03-13 17:14:54 +01:00
parent cd23c5f84c
commit 365d5b0c3c
2 changed files with 4 additions and 3 deletions

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@ -83,6 +83,7 @@ C#
### Love2D
* Fixed renderer to work with 3.6 changes
* Added support for two color tinting. Enable it via `SkeletonRenderer.new(true)`.
### Corona
* Fixed renderer to work with 3.6 changes. Sadly, two color tinting is not supported, as Corona doesn't let us change the vertex format needed and its doesn't allow to modify shaders in the way needed for two color tinting

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@ -82,14 +82,14 @@ end
function love.load(arg)
if arg[#arg] == "-debug" then require("mobdebug").start() end
--table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
table.insert(skeletons, loadSkeleton("TwoColorTest", "TwoColorTest", "animation", nil, 0.3, 400, 300))
--[[table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500))
table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500))
table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
table.insert(skeletons, loadSkeleton("goblins-mesh", "goblins", "walk", "goblin", 1, 400, 500))
table.insert(skeletons, loadSkeleton("tank", "tank", "drive", nil, 0.2, 600, 500))
table.insert(skeletons, loadSkeleton("vine", "vine", "animation", nil, 0.3, 400, 500))
table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))]]
table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))
skeletonRenderer = spine.SkeletonRenderer.new(true)
end