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[ue4] Update example project to UE 4.23, update README.md.
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# spine-ue4
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The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.18+](https://www.unrealengine.com/). spine-ue4 is based on [spine-cpp](../spine-cpp).
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The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.21+](https://www.unrealengine.com/). spine-ue4 is based on [spine-cpp](../spine-cpp).
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## Licensing
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@ -33,7 +33,7 @@ See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documen
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## Example
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### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4)
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The Spine UE4 example works on all platforms supported by Unreal Engine. The samples require Unreal Engine 4.18.
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The Spine UE4 example works on all platforms supported by Unreal Engine. The samples require Unreal Engine 4.23+.
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1. Copy the `spine-cpp` folder from this repositories root directory to your `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory.
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2. Open the SpineUE4.uproject file with Unreal Editor
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{
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"FileVersion": 3,
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"EngineAssociation": "4.22",
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"EngineAssociation": "4.23",
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"Category": "",
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"Description": "",
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"Modules": [
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