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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[unity] spine-unity whitespace formatting.
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@ -151,7 +151,7 @@ namespace Spine.Unity {
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ClearClipInfosForLayers();
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ClearClipInfosForLayers();
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}
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}
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public void Apply(Skeleton skeleton) {
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public void Apply (Skeleton skeleton) {
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if (layerMixModes.Length < animator.layerCount)
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if (layerMixModes.Length < animator.layerCount)
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System.Array.Resize<MixMode>(ref layerMixModes, animator.layerCount);
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System.Array.Resize<MixMode>(ref layerMixModes, animator.layerCount);
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@ -306,7 +306,7 @@ namespace Spine.Unity {
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}
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}
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}
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}
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static float AnimationTime(float normalizedTime, float clipLength, bool loop, bool reversed) {
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static float AnimationTime (float normalizedTime, float clipLength, bool loop, bool reversed) {
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if (reversed)
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if (reversed)
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normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime;
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normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime;
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float time = normalizedTime * clipLength;
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float time = normalizedTime * clipLength;
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@ -315,14 +315,14 @@ namespace Spine.Unity {
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return (clipLength - time < EndSnapEpsilon) ? clipLength : time; // return a time snapped to clipLength;
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return (clipLength - time < EndSnapEpsilon) ? clipLength : time; // return a time snapped to clipLength;
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}
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}
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static float AnimationTime(float normalizedTime, float clipLength, bool reversed) {
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static float AnimationTime (float normalizedTime, float clipLength, bool reversed) {
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if (reversed)
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if (reversed)
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normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime;
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normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime;
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return normalizedTime * clipLength;
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return normalizedTime * clipLength;
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}
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}
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void InitClipInfosForLayers() {
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void InitClipInfosForLayers () {
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if (layerClipInfos.Length < animator.layerCount) {
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if (layerClipInfos.Length < animator.layerCount) {
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System.Array.Resize<ClipInfos>(ref layerClipInfos, animator.layerCount);
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System.Array.Resize<ClipInfos>(ref layerClipInfos, animator.layerCount);
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for (int layer = 0, n = animator.layerCount; layer < n; ++layer) {
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for (int layer = 0, n = animator.layerCount; layer < n; ++layer) {
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@ -332,7 +332,7 @@ namespace Spine.Unity {
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}
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}
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}
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}
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void ClearClipInfosForLayers() {
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void ClearClipInfosForLayers () {
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for (int layer = 0, n = layerClipInfos.Length; layer < n; ++layer) {
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for (int layer = 0, n = layerClipInfos.Length; layer < n; ++layer) {
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if (layerClipInfos[layer] == null)
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if (layerClipInfos[layer] == null)
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layerClipInfos[layer] = new ClipInfos();
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layerClipInfos[layer] = new ClipInfos();
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@ -346,7 +346,7 @@ namespace Spine.Unity {
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}
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}
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}
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}
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void GetStateUpdatesFromAnimator(int layer) {
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void GetStateUpdatesFromAnimator (int layer) {
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var layerInfos = layerClipInfos[layer];
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var layerInfos = layerClipInfos[layer];
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int clipInfoCount = animator.GetCurrentAnimatorClipInfoCount(layer);
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int clipInfoCount = animator.GetCurrentAnimatorClipInfoCount(layer);
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@ -378,8 +378,7 @@ namespace Spine.Unity {
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layerInfos.interruptingClipTimeAddition = newTime - oldTime;
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layerInfos.interruptingClipTimeAddition = newTime - oldTime;
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layerInfos.interruptingStateInfo = interruptingStateInfo;
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layerInfos.interruptingStateInfo = interruptingStateInfo;
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}
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}
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}
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} else {
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else {
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layerInfos.clipInfoCount = clipInfoCount;
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layerInfos.clipInfoCount = clipInfoCount;
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layerInfos.nextClipInfoCount = nextClipInfoCount;
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layerInfos.nextClipInfoCount = nextClipInfoCount;
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layerInfos.interruptingClipInfoCount = 0;
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layerInfos.interruptingClipInfoCount = 0;
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@ -420,7 +419,7 @@ namespace Spine.Unity {
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shallInterpolateWeightTo1 = layerInfos.isLastFrameOfInterruption;
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shallInterpolateWeightTo1 = layerInfos.isLastFrameOfInterruption;
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}
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}
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void GetAnimatorStateInfos(
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void GetAnimatorStateInfos (
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int layer,
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int layer,
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out bool isInterruptionActive,
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out bool isInterruptionActive,
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out AnimatorStateInfo stateInfo,
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out AnimatorStateInfo stateInfo,
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