[unity] spine-unity whitespace formatting.

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pharan 2018-12-03 17:49:34 +08:00 committed by GitHub
parent b4c50035b8
commit 37b99d6933
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@ -151,7 +151,7 @@ namespace Spine.Unity {
ClearClipInfosForLayers(); ClearClipInfosForLayers();
} }
public void Apply(Skeleton skeleton) { public void Apply (Skeleton skeleton) {
if (layerMixModes.Length < animator.layerCount) if (layerMixModes.Length < animator.layerCount)
System.Array.Resize<MixMode>(ref layerMixModes, animator.layerCount); System.Array.Resize<MixMode>(ref layerMixModes, animator.layerCount);
@ -306,7 +306,7 @@ namespace Spine.Unity {
} }
} }
static float AnimationTime(float normalizedTime, float clipLength, bool loop, bool reversed) { static float AnimationTime (float normalizedTime, float clipLength, bool loop, bool reversed) {
if (reversed) if (reversed)
normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime; normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime;
float time = normalizedTime * clipLength; float time = normalizedTime * clipLength;
@ -315,14 +315,14 @@ namespace Spine.Unity {
return (clipLength - time < EndSnapEpsilon) ? clipLength : time; // return a time snapped to clipLength; return (clipLength - time < EndSnapEpsilon) ? clipLength : time; // return a time snapped to clipLength;
} }
static float AnimationTime(float normalizedTime, float clipLength, bool reversed) { static float AnimationTime (float normalizedTime, float clipLength, bool reversed) {
if (reversed) if (reversed)
normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime; normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime;
return normalizedTime * clipLength; return normalizedTime * clipLength;
} }
void InitClipInfosForLayers() { void InitClipInfosForLayers () {
if (layerClipInfos.Length < animator.layerCount) { if (layerClipInfos.Length < animator.layerCount) {
System.Array.Resize<ClipInfos>(ref layerClipInfos, animator.layerCount); System.Array.Resize<ClipInfos>(ref layerClipInfos, animator.layerCount);
for (int layer = 0, n = animator.layerCount; layer < n; ++layer) { for (int layer = 0, n = animator.layerCount; layer < n; ++layer) {
@ -332,7 +332,7 @@ namespace Spine.Unity {
} }
} }
void ClearClipInfosForLayers() { void ClearClipInfosForLayers () {
for (int layer = 0, n = layerClipInfos.Length; layer < n; ++layer) { for (int layer = 0, n = layerClipInfos.Length; layer < n; ++layer) {
if (layerClipInfos[layer] == null) if (layerClipInfos[layer] == null)
layerClipInfos[layer] = new ClipInfos(); layerClipInfos[layer] = new ClipInfos();
@ -346,7 +346,7 @@ namespace Spine.Unity {
} }
} }
void GetStateUpdatesFromAnimator(int layer) { void GetStateUpdatesFromAnimator (int layer) {
var layerInfos = layerClipInfos[layer]; var layerInfos = layerClipInfos[layer];
int clipInfoCount = animator.GetCurrentAnimatorClipInfoCount(layer); int clipInfoCount = animator.GetCurrentAnimatorClipInfoCount(layer);
@ -378,8 +378,7 @@ namespace Spine.Unity {
layerInfos.interruptingClipTimeAddition = newTime - oldTime; layerInfos.interruptingClipTimeAddition = newTime - oldTime;
layerInfos.interruptingStateInfo = interruptingStateInfo; layerInfos.interruptingStateInfo = interruptingStateInfo;
} }
} } else {
else {
layerInfos.clipInfoCount = clipInfoCount; layerInfos.clipInfoCount = clipInfoCount;
layerInfos.nextClipInfoCount = nextClipInfoCount; layerInfos.nextClipInfoCount = nextClipInfoCount;
layerInfos.interruptingClipInfoCount = 0; layerInfos.interruptingClipInfoCount = 0;
@ -420,7 +419,7 @@ namespace Spine.Unity {
shallInterpolateWeightTo1 = layerInfos.isLastFrameOfInterruption; shallInterpolateWeightTo1 = layerInfos.isLastFrameOfInterruption;
} }
void GetAnimatorStateInfos( void GetAnimatorStateInfos (
int layer, int layer,
out bool isInterruptionActive, out bool isInterruptionActive,
out AnimatorStateInfo stateInfo, out AnimatorStateInfo stateInfo,