[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.

This commit is contained in:
Harald Csaszar 2019-02-21 19:10:14 +01:00
parent 638e176f59
commit 37cc095375
2 changed files with 2 additions and 2 deletions

View File

@ -111,7 +111,7 @@ Shader "Spine/SkeletonGraphic Tint Black"
texColor.rgb *= texColor.a;
#endif
texColor.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
texColor *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#ifdef UNITY_UI_ALPHACLIP
clip (texColor.a - 0.001);

View File

@ -109,7 +109,7 @@ Shader "Spine/SkeletonGraphic"
half4 color = (texColor + _TextureSampleAdd) * IN.color;
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
color *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);