[ts] Remove superfluous NPM related files from root directory.

This commit is contained in:
Mario Zechner 2021-09-06 22:44:04 +02:00
parent d521339bfe
commit 386f847667
3 changed files with 1 additions and 49 deletions

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CMakeLists.txt
examples
spine-as3
spine-c
spine-cocos2d-objc
spine-cocos2dx
spine-corona
spine-csharp
spine-js
spine-libgdx
spine-love
spine-lua
spine-monogame
spine-sfml
spine-starling
spine-threejs
spine-tk2d
spine-unity
spine-xna

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## Typescript/Javascript
* **Breaking change:** refactored to ECMAScript modules. See this [blog post](http://esotericsoftware.com/blog/spine-goes-npm) as well as the updated [README.md](spine-ts/README.md).
* **Breaking change:** the `build/` folder and compiled artifacts are no longer part of the repository. Instead, `npm run build` in `spine-ts/` to generate ECMAScript modules and IIFE modules in `spine-<module-name>/dist`.
* **Breaking change:** the `.npmignore` and `package.json` files in the root directory have been deleted. Use the corresponding files in `spine-ts/` instead, or better, depend on the packages from the NPM registry.
* Updated runtime to be compatible with TypeScript 3.6.3.
* Added `AssetManager#setRawDataURI(path, data)`. Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML.
* Expose non-essential colors on bones, bounding box, clipping, and path attachments.
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* `AssetManager` constructor now takes an option `Downloader` instance. Used to download assets only once and share them between `AssetManager` instances.
* Added web worker support to `AssetManager`.
* Added various default parameters to `AnimationState` methods for ease of use.
*
### WebGL backend
* **Breaking change:** removed `SharedAssetManager`. Use `AssetManager` with a shared `Downloader` instance instead.

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{
"name": "spine-runtimes",
"version": "3.5.35",
"description": "2D skeletal animation runtimes for Spine.",
"main": "spine-ts/build/spine-all.js",
"directories": {
"example": "examples"
},
"files": [
"spine-ts"
],
"repository": {
"type": "git",
"url": "git@github.com:EsotericSoftware/spine-runtimes.git"
},
"keywords": [
"spine",
"runtimes",
"2d",
"skeletal",
"animation"
],
"author": "Esoteric Software",
"license": "SEE LICENSE IN LICENSE",
"bugs": {
"url": "https://github.com/EsotericSoftware/spine-runtimes/issues"
},
"homepage": "https://github.com/EsotericSoftware/spine-runtimes#readme"
}