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[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588.
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@ -174,6 +174,10 @@
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Name "Unlit"
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Name "Unlit"
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Tags { "LightMode" = "UniversalForward" "Queue"="Transparent" "RenderType"="Transparent"}
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Tags { "LightMode" = "UniversalForward" "Queue"="Transparent" "RenderType"="Transparent"}
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ZWrite Off
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Cull Off
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Blend One OneMinusSrcAlpha
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HLSLPROGRAM
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HLSLPROGRAM
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#pragma prefer_hlslcc gles
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#pragma prefer_hlslcc gles
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#pragma vertex UnlitVertex
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#pragma vertex UnlitVertex
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@ -113,6 +113,9 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
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Pass
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Pass
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{
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{
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Tags { "LightMode" = "NormalsRendering"}
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Tags { "LightMode" = "NormalsRendering"}
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Blend SrcAlpha OneMinusSrcAlpha
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HLSLPROGRAM
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HLSLPROGRAM
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#pragma prefer_hlslcc gles
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#pragma prefer_hlslcc gles
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#pragma vertex NormalsRenderingVertex
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#pragma vertex NormalsRenderingVertex
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