[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588.

This commit is contained in:
Harald Csaszar 2020-01-02 18:38:07 +01:00
parent a297e7f7c5
commit 3a255abe1f
2 changed files with 51 additions and 44 deletions

View File

@ -174,6 +174,10 @@
Name "Unlit"
Tags { "LightMode" = "UniversalForward" "Queue"="Transparent" "RenderType"="Transparent"}
ZWrite Off
Cull Off
Blend One OneMinusSrcAlpha
HLSLPROGRAM
#pragma prefer_hlslcc gles
#pragma vertex UnlitVertex

View File

@ -113,6 +113,9 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
Pass
{
Tags { "LightMode" = "NormalsRendering"}
Blend SrcAlpha OneMinusSrcAlpha
HLSLPROGRAM
#pragma prefer_hlslcc gles
#pragma vertex NormalsRenderingVertex