mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588.
This commit is contained in:
parent
a297e7f7c5
commit
3a255abe1f
@ -174,6 +174,10 @@
|
||||
Name "Unlit"
|
||||
Tags { "LightMode" = "UniversalForward" "Queue"="Transparent" "RenderType"="Transparent"}
|
||||
|
||||
ZWrite Off
|
||||
Cull Off
|
||||
Blend One OneMinusSrcAlpha
|
||||
|
||||
HLSLPROGRAM
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma vertex UnlitVertex
|
||||
|
||||
@ -113,6 +113,9 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
|
||||
Pass
|
||||
{
|
||||
Tags { "LightMode" = "NormalsRendering"}
|
||||
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
HLSLPROGRAM
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma vertex NormalsRenderingVertex
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user